Hi! I'm Lukas Marchesi and I live in Turin, Italy. I have been studying Game Design since 2020 in Event Horizon: School of Digital Art, in 2023 I will complete the studies. During my studies in the macro area of Game Design, I have developed a greater interest in some specific branches, of which the one I have the greatest interest in is UI-UX Game Design, which is why my thesis for the end of my studies is a UI-UX Design thesis.
During my three years at Event Horizon School, I worked on many projects, mainly experiencing with Game Design , UI-UX Design , Scripting and UI animation.
Repopulation Project is an exploration-focused survival game in which the player discovers the world and the creatures that inhabit it only through the game interface. It is my thesis in UI-UX Game Design, I am developing it with Unity and it is completely designed and programmed by me.
✓Design of the mechanics of the game and gameplay core loop
✓UI-UX theory: colour and character hierarchy, colour weights, shape psychology
✓Production and design of the UI-UX from the mockup to the final assets
✓UI and Game animation
UE5 | Game Design | UI-UX Design | Scripting | UI Animation | University
A puzzle game set in a space crash test laboratory, everything is silly and fun, even failure.
My contributions:
✓ Game Mechanics and Core Loop Design
✓ UI-UX Design and UI assets production
✓ Design and implementation of a tutorial
✓ UI logic scripting and animation
Unity | Game Design | UI-UX Design | C# | UI Animation | University
A platform game where the player controls a ball that can swap between 3 materials that interact with the environment.
My contributions:
✓ Game Mechanics and Core Loop Design
✓ UI-UX Design focusing on the UI navigation flow
✓ UI animation scripting using a tweener
Game Design | FIGMA | UI-UX Design | University
A game theory exercise, the objective was to change the setting of the board game COUP, and later modify the rules based on the change of the setting.
Skills improved:
✓ Analyses an existing game, create new mechanics and understand the consequences of changes
✓ Asset production
Game Design | FIGMA | University
A crusade mission pack from the 9th edition of Warhammer 40'000.
Skills improved:
✓ Analyses an existing game
✓ Creation of a template for writing the manual in the style of the official Warhammer 40,000 manuals
✓ Creates narrative missions based on the game narrative
✓Design of missions system
A poster to present the pitch of a first person space survival game.
The poster was designed by me and the background art image was made with the use of AI Midjourney and DALL-E
Tools:
✓FIGMA
✓DALL-E / Midjourney
A poster to present the pitch of a top down stealth game set in a fantasy medieval world.
The poster was designed by me and drawn by Andrea Baldinu.
Tools:
✓FIGMA
A concept for a flag representing the Emperor's faction in the Dune fictional universe.
Tools:
✓FIGMA
Unreal Engine 4 & 5
✓UI design, scripting and animation
✓Blueprints
Unity Engine
✓UI design, UI scripting
and UI animation
✓Gameplay scripting
FIGMA
✓UI design and production
✓Animation mockup
✓Graphic Design
Git