November 2025
Role: Artist
Team Size: 6
48 hour game jam project.
Play as a monkey whose owner has passed away. In his absence, you decide to save his failing business by hiring other monkeys. If you give an infinite number of monkeys typewriters, they will eventually write Shakespeare.
Roles: Producer, Artist
Team Size: 5
Organized sprint schedules, maintained project documentation, delegated tasks to team members, utilized Scrum processes to guide development practices.
Created concept art and illustrated 2D assets.
A 3D first-person action-adventure game in a 1980s American diner in Hell. Survive by cooking for the Devil.
Summer 2025
Roles: Art Director, Animator, Game Designer, Writer
Team Size: 3
A traveler visits the village of Mato which is holding its grand festival. The elder made a huge mistake which puts the festivities in jeopardy. The traveler must use the power of Combination to put things back to rights.
Fall 2023
Roles: producer, project lead, 2D artist, UI artist
Team Size: 10
Maintained project documentation, managed project tasks, created main menu art, created button UI, reviewed tasks completed by other team members.
A multiplayer party game with slapstick fighting elements. Play as one of MonRiverGames's mascots - Spark and Berry. Pass around a light ball before it explodes and eliminates you.
Fall 2023
Roles: artist, animator, writer, developer
Team Size: 1
What could have happened to this happy family? Play as an investigator, find clues, and solve the mystery.
Fall 2022
Role: artist, writer, developer
Team Size: 1
Solo project with a focus on death and grief.
Journey through Chrissa's memories and find clues to figure out who killed her.
Fall 2022
Role: programmer, level designer
Team Size: 1
Solo project experimenting with Godot.
A series of three 2D mazes with a secret surprise.