I'm an art producer and 2D artist. I have experience leading teams of 10 people utilizing Scrum while actively being involved in projects as an artist or designer. I'm always looking to learn new things and grow myself.
I am skilled at collaborating with cross-functional teams, managing timelines, and creative problem solving.
Featured Project
Roles: Producer, 2D artist, 3D artist
Organized sprint schedules, maintained project documentation, delegated tasks to team members, utilized Scrum processes to guide development practices.Â
Created concept art and illustrated 2D assets.
A 3D first-person action-adventure game in a 1980s American diner in Hell. Survive by cooking for the Devil.