I'm a 2D Character & UI Artist dedicated to creating expressive designs and intuitive player interfaces. Proficient in Clip Studio Paint, Photoshop, and Figma, with experience utilizing Unity and Unreal Engine 5.
Featured Project
Roles: Producer, Artist
Team Size: 5
Organized sprint schedules, maintained project documentation, delegated tasks to team members, utilized Scrum processes to guide development practices.Â
Created concept art and illustrated 2D assets.
A 3D first-person action-adventure game in a 1980s American diner in Hell. Survive by cooking for the Devil.