Roles: Project Lead, Producer, 2D artist, UI artist
Maintained project documentation, managed project tasks, created 2D references for 3D assets, created UI assets.
Formerly known as Light Keeper, it was started as an independent study project by Brian Weers in April of 2023 where the light pickup mechanic and timer were implemented alongside a few assets. The Game Design capstone course continued to work on the project in Fall 2023. Utilizing the timer mechanic, gameplay shifted from a "keep away" game to "hot potato."
The initial Fall 2023 goals included 4 player Xbox controller support, 2 new playable characters, unique character abilities, a new map, dynamic stage hazards, and new items. Of these, the new map, stage hazards, and items were fully implemented during the semester.
More info at MonRiverGames
Main Menu and Loading Screens
High Street building fronts used as reference for 3D models.