You can now work solo or in groups to develop your very own project connected to a picture book.
You will submit your template
Go back to your book and read each page looking for a problem that a student could build a prototype solution for the characters.
Sketch out your plans and share before you begin building!
Fill it in so that someone else could use it themselves. The more visuals and descriptions the better!
Share your work to this document and be ready to share in our showcase when completed.
This is your chance to prove that we can MAKE and LEARN and CONNECT to the standards without losing any of the value of PLAY and TINKERING.
Be brave. Be bold. Step outside your comfort zone. This can be a bit different for many of you so take it all one step at a time!
Once your sketch has been approved by you and your partner, then begin to create.
Start making and coding. Bring your ideas to life!
How will you work? Will you both make? Will one make while one begins to code? There is not set process so work with your teammate to be efficient and productive.
My dear friend, Sarah Loomis, has an amazing OneNote that inspired these ideas a few years ago.
This stage is where you will go back to step 4 and return to this step. Play with your ideas and creation. See what works and what does not work. Make the necessary adjustments to create the best prototype that you can!
Please share a video explaining your learning process and the pet you created.
Here is a direct link to the Grid:
We will have your work on display for us to do a gallery walk. Half of you will be by your display while the other half asks questions and learns. We will then flip flop and do the same. In the end we can just gather and celebrate the hard work completed by everyone.
If you finish early and have created your Flipgrid, then you can jump ahead to begin thinking about classroom applications.
How can you take this project and remix it to apply to your classroom standards and needs? Use the SCAMPER checklist to help you reframe the project in new ways.
Use this Padlet to share your ideas. List your class, what you teach and how you could use this project concept with your standards and projects.
Standards for Mathematical Practice - How could these practices be woven into a project or new coding opportunities to reach these elements of the Core?
Science and Engineering Practices of NGSS - How could these practices be woven into a project or new coding opportunities to reach these elements of the NGSS?
Computer Science Standards : CSTA K-12 Computer Science Standards
Common Core Literacy - Depending on grade level, focus on the non-fiction reading and writing. These are often standards that are hard to gain student interest, however, are easy to infuse when we link them into physical computing project like this. How can you take these standards and infuse into a project?
21st Century Skills - These are the easiest to make connections and are the most important for us all to implement into our classrooms.
Social Studies - Focus on the Inquiry Standards. How can you use content standards combined with inquiry mixed with physical computing to create some dynamic learning opportunities?
ISTE Standards for Students - these are a natural bridge to any type of learning that comes with coding, making, and physical computing.
Birdbrain Technologies creates the Finch and Hummingbird Robots. They have released as of December 2018 a planning guide to help educators infuse robotics and coding into any curriculum. They have also created documents for assessments of learning. Check these guides out as well