Literally MAKEing Challenge

Design Challenge

  • Challenge: Create a problem and example solution (i.e. build a prototype) to solve from the book you have chosen to use in your classroom.
  • Work Group: You will work with your partner to create a micro:pet for your teammates you interviewed during the Unplugged portion of this activity.
  • Time Allotment: 120 minutes.
  • Building / Prototyping Supplies: The facilitator will point out the supplies available to you.
  • Required Sketch of Your Idea: Before you start building you must sketch your idea out on paper and discuss it with your team. You are more likely to have success when you invest wisely in the planning phase. You should already have sketches from the Unplugged activity. This is your chance to finalize plans before making!

Give me six hours to chop down a tree and I will spend the first four sharpening the axe.

~ Abraham Lincoln

Design Challenge

Create a problem and example solution (i.e. build a prototype) to solve from the book you have chosen to use in your classroom.

Step 0: Open Up Template

You can now work solo or in groups to develop your very own project connected to a picture book.

You will submit your template

Step 1: Imagine

Go back to your book and read each page looking for a problem that a student could build a prototype solution for the characters.

Sketch out your plans and share before you begin building!

Step 2: Begin Work to Complete the Template

Fill it in so that someone else could use it themselves. The more visuals and descriptions the better!

Step 3: Submit Template for Others to Use

Share your work to this document and be ready to share in our showcase when completed.

This is your chance to prove that we can MAKE and LEARN and CONNECT to the standards without losing any of the value of PLAY and TINKERING.

Be brave. Be bold. Step outside your comfort zone. This can be a bit different for many of you so take it all one step at a time!

Step 4: Create

Once your sketch has been approved by you and your partner, then begin to create.

Start making and coding. Bring your ideas to life!

How will you work? Will you both make? Will one make while one begins to code? There is not set process so work with your teammate to be efficient and productive.

  • Here is a document that is very beta, but has some book suggestions

My dear friend, Sarah Loomis, has an amazing OneNote that inspired these ideas a few years ago.

Step 5: Play

This stage is where you will go back to step 4 and return to this step. Play with your ideas and creation. See what works and what does not work. Make the necessary adjustments to create the best prototype that you can!

Step 6: Share

Please share a video explaining your learning process and the pet you created.

Here is a direct link to the Grid:

https://flipgrid.com/97633b

We will have your work on display for us to do a gallery walk. Half of you will be by your display while the other half asks questions and learns. We will then flip flop and do the same. In the end we can just gather and celebrate the hard work completed by everyone.

Step 7: Reflect

If you finish early and have created your Flipgrid, then you can jump ahead to begin thinking about classroom applications.

How can you take this project and remix it to apply to your classroom standards and needs? Use the SCAMPER checklist to help you reframe the project in new ways.

Use this Padlet to share your ideas. List your class, what you teach and how you could use this project concept with your standards and projects.

SCAMPER.pdf

Standards for Mathematical Practice - How could these practices be woven into a project or new coding opportunities to reach these elements of the Core?

Science and Engineering Practices of NGSS - How could these practices be woven into a project or new coding opportunities to reach these elements of the NGSS?

Computer Science Standards : CSTA K-12 Computer Science Standards

  • 2-A-2-1 Solicit and integrate peer feedback as appropriate to develop or refine a program.
  • 2-A-6-10 Use an iterative design process (e.g., define the problem, generate ideas, build, test, and improve solutions) to solve problems, both independently and collaboratively.

Common Core Literacy - Depending on grade level, focus on the non-fiction reading and writing. These are often standards that are hard to gain student interest, however, are easy to infuse when we link them into physical computing project like this. How can you take these standards and infuse into a project?

21st Century Skills - These are the easiest to make connections and are the most important for us all to implement into our classrooms.

Social Studies - Focus on the Inquiry Standards. How can you use content standards combined with inquiry mixed with physical computing to create some dynamic learning opportunities?

ISTE Standards for Students - these are a natural bridge to any type of learning that comes with coding, making, and physical computing.

Birdbrain Technologies creates the Finch and Hummingbird Robots. They have released as of December 2018 a planning guide to help educators infuse robotics and coding into any curriculum. They have also created documents for assessments of learning. Check these guides out as well


  1. Coding is not the goal. Rather it is a tool to bring the ideas to life.
  2. Start by building empathy. In this case we use an interview process. When I worked with 4th graders(see Resources) we had them create their own personal robot. We use interest and student voice to gain an entry point into their willingness to learn.
  3. For those that love to code, build, and make, the sky is the limit so as they push the boundaries there really is no end in sight. However, we have created a system that even the students who have not had much success or confidence with coding/computer science can still be successful.
  4. Planning. Having students brainstorm, draw diagrams, and research is essential. It provides them all a starting point to begin to make. Often times we dive right into making which does not allow for proper execuation and idea creation.
  5. Physical computing allows for varied interests to take hold. For example, some of you loved the construction of the pet. Some of you loved the coding. Some of you wanted to do both. Some enjoyed the interview aspect. There is a general interest area to allow anyone to get started.