I can handcraft photorealistic humans, mythical creatures, and stylized toony characters for all platforms, including PC, Console, and mobile. I also specialize in creating custom materials for skin, clothing, and cinematic quality models.
My expertise extends to handling ‘hero’ props, high poly sculpts, and damage models. I also have a highly proficient hard surface/weapons team, skilled in creating first-person weapons, vehicles, and interiors.
I can step in at any point throughout the production process—from greyboxing and prototyping to art passes, detail dressing, lighting, and optimization. I am familiar with a wide range of applications, including games, VR, mobile and cinematics. I have a strong foundation in both natural environments and hard-surface design.
with 10 years of music production experience, making professional sounds, songs and compositions for both personal and commercial projects, I am well equipped to score video games, make atmospheric sounds and Foley, mix and master tracks and quickly iterate on sounds.
I play guitar, drums, piano and more as well as having mastered digital audio production.