SPRINT 04
MILESTONE BREAKDOWN
Gameplay Video
Dynamic Camera System
Gameplay video from Where Winds Meet
Dodging System & Control System Updated
If character is attacking, always face forward for better controlling experience.
Change "4-direction dodge animations" to the only one "dodge forward animation".
But the dodge direction still base on character's facing direction.
Hit Reaction + Camera Shake + VFX
Damage Amount Floating UI
Widget Blueprints
UI Updates
PLAYTESTING FEEDBACK
Playtesters:
Maya Mizrahi, Regan Barba, Douglas Lee, Adonis Poveda
✍️Things need to be fixed
UI:
The in-game phase prompt UI could be more noticeable.
The number above the character's head isn't immediately recognized as a countdown — adding a timer/clock/hourglass icon might help clarify it.
Damage number colors are not distinct enough and could be made more noticeable.
Design:
Players would like to see more gameplay mechanics added.
Characters should have access to more diverse skills.
The boss should have more attack patterns or abilities.、
The“Pointer Guy” could have more behavior patterns, such as circling the arena or actively obstructing the player.
Consider a stage transition mechanic where the player and boss are teleported to a new environment (a different map), and then return afterward.
Art:
The ground is too bright — consider darkening the color palette.
The small cubes representing time on the clock could be made more visible — possibly with glowing materials or light actors to guide the player.
Other Suggestions:
Add voice lines or movement-related sound effects for the characters.
⭐What Players Liked⭐:
The combat feels great — a solid recreation of classic ARPG fighting mechanics.
The time and clock-based mechanics are really interesting.
Thanks for the infinite healing potions — it makes the game accessible to casual players.
The character and animations are well done.
The slow-motion effect is awesome — I really enjoyed it.