Beyond the Ticking
Beyond the Ticking
SPRINT 03
MILESTONE BREAKDOWN
Game poster, Key art, Red hair girl holding spear in a fight, ARPG, Fantasy Game art illustration, granblue fantasy relink, stylized arpg, zelda, genshin impact, Background is a galaxy, --ar 16:9Â
NEW FEATURES OF SYSTEM DESIGN
Blocking system
Dodge & Perfect Dodge system
Execute skill (Ultimate skill)
CHARACTER UPDATES
PLAYTESTING FEEDBACK
Tutorial-Related Tasks:
Add a pop-up interface for control instructions.
Display control hints on the right side of the screen.
Include a tutorial level at the start of the game.
Use UI text to subtly hint at mechanics without directly explaining them (e.g., "The time of heaven and earth should be the same," suggesting players observe the sky clock and align the hands on the ground clock accordingly).
Mechanic-Related Tasks:
Add boss invincibility phases or moments when the boss flies into the air, during which players can only dodge or handle minions.
Implement additional AI behavior for the "Pointer Guy," such as walking in circles while dragging the pointer, or spawning more pointer guys to fight over it once the player grabs it.
UI-Related Tasks:
Add a stopwatch to the bottom-left corner to notify players of mechanics—more effective than showing above the character.
Implement elements like circular progress bars.
Add damage numbers UI