7/18/26 - 7/22/26
While playing the game to speedrun completionism, I noticed many aspects of the game lacked something: A feeling of respecting your time.
To make up for this, I've released this small update. It adjusts a ton of stuff to feel more respectful towards the player.
Fixed ENCHANTING rarity not working
Added Bazaar
added condensed mining and condensed fishing tabs to bz
Fixed onyx level icon for rep not updating properly
Made Smithing Ticks update every .1ish seconds instead of every half second
Fixed smithing time being 2x faster than its supposed to be
To make up for the above^ adjusted many times, and also made smithing output **4x** the amount, but cost 4x the materials, for the exact same length of forge time.
Moved Onyx Associate next to jack into the cave, since it made no sense for it to not be there
Nerfed Pale Gardens Foraging recipe costs
Nerfed many early game fishing rod costs, adjusted drop rates of certain fish and fixed some bugs relating to Fishing Power
Removed the MF1 at BP7 on gold, since it wasnt on cobalt, it made no sense to work this way
Nerfed Deepslate rates
Increased the Ingot cost of almost all recipes mainly including drills in the uncharted mines
Uncharted Mines regens like 2x faster
Fixed uncharted mines build being messed up
fixed sunfish rod saying it needs riverbed material but not actually using it
fixed griffith quest saying <none>
Added back the enchanted coal block -> coal block recipe
Buffed smithing xp from anvil by 4x to account for the change
Nerfed forge XP by quite a bit
Fall damage is reduced in uncharted/deepslate mines same as AC
Updated Charmels quest for the new 4x changes
Fixed auto-decompressing not actually autodecompressing enough coal to infinite smith carbon
added daily and playtime rewards
enabled /bz
Bazaar now gives ranked players +7 slots per rank
Max amount of additional slots increased to 56
Decreased cost per additional slot in bz
mossy lakegrass stack size increased to 10
Removed the additional randomness of not guaranteeing a SC in the abyssal waters
Added an escrow buy additional slot confirmation window
Goblin iron fishing rod now requires melee 5 instead of fishing 2
Fixed being able to buy fishing rods early (on level) and locking yourself out
Same fix applied to all fishing armor as well
updated daily reward brackets
fixed up the daily rewards menu to make it less ugly
Nerfed Crypt Walker HP
Nerfed Crypt King HP
Added Ascension Rope
Added Coalbliterator Drill for mining research 3 to theyrespawn
Added coalbliterator drill to the actual research page
Added back bloody fishing rod
fixed bug where you literally cant get abyssal guardian with jelly rod
fixed </3 not working
updated fishing museum
buffed brood spider dmg and def, nerfed their hp
Added, and fully incorporated, the Magical Phone into the game
Added new bestiary tier -- mythic
fixed the bug where smithing skill didnt give any smithing time
^ way too op, nerfed from -1% to -0.25%
skill menu shows the +str whenever you unlock the ftree perk
removed the dungeon lxp (bc theres bestiary for these mobs which gives lxp lol)
Added a ton of map deco
Reworked a ton of bestiary entries
Faniel shop now costs lapis blocks for pretty much everything
Rough Pale Sword now also costs 2x Pale Oak Singularity
Added Magical Pale Armor
Fixed a bug allowing sheep to be dyed
added path to AC
added voided expanse location
added pity crafts for all 4 barks
made it to where redstone has no mining fatigue with gemstone drill
Added Bestiary description to Flame Bringer's Minion
Added Bestiary description to Death Seeker
Added Bestiary description to Flame Bringer
Added Bestiary description to Mossy Strider
Added Bestiary description to Cavernous Lurker
Removed forced rain from the pale gardens
Added Auto-Convert /qol toggle for clock armor -> clockpieces
Buffed Skeleton King key from 7.5 -> 12.5% chance
Wardrobe now shows armor stats
Added a thing that shows how much time there is until the next daily
Fixed a bug where the foraging button inside of karla didnt take you back if you clicked back
Completionist color is now the dark red of the final color
Reworked magical essence perk