4/17/26 - 6/12/26
Metric fuck ton of bug fixes
META defining changes / game-play balancing
Tons of new items
Insane resource pack changes
I decided to group these changelogs by Skill/Major category!
Fixed a bug where the new ghost blocks inside of UA lobby would return after every run.
Fixed a bug relating to UA runs not being correct
Mutton Club got its ability fixed
Mutton Club's ability scales with melee level (despite it being a magic xp...)
Added Fractured Blade to the custom item menu
Fixed the Lonely Fisherman quest requesting the wrong combat avg
Fixed the Costen Guard quest showing the wrong Quest Tracker location
Fixed a bug where Bloody Speedy Sword requested the wrong materials
Fixed tux and energetic core trades not working
Pale mobs whitelist extended to include Pale Water Orb / Pale Bark and more
New Arachnid area
Added Broodlair area
Spiders no longer take fall damage
Arachnid Hybrid is now a full scaled spider
Arachnid Minions are nerfed and updated
Arachnid Hybrid has a new airtoss ability
Arachnid Hybrid is nerfed and updated
Minion spawning animation is far shorter
Arachnid Hybrid now spawns 7 minions
Each Arachnid Minion heals 35hp/s instead of 50hp/s
Arachnid Minions now despawn if Arachnid Hybrid is killed before them
Added Brood Spiders
Ruined Plating chance buffed from 7.5% -> 12.5%
Added crafting altars to the Arachnid and Golem areas
Added Brood Egg Consumable
Added Unspindled String
Added Spun-up String
Arrows are now hitscan
Fixed a bug where hitting with bow did melee damage
Fixed a bug where hitting mob with bow did not shoot arrow
FIxed a bug where energetic undead pull mechanic was not working at close range
Base HP has been buffed from 3 -> 5 hp
Nerfed Astral Being dmg per tick in his ability
Nerfed Corrupt Knight dmg per tick in his ability
Bloody talisman was not lore reloading/couldnt drop from ac
Fixed a bug allowing Markings of the Phoenix to trigger from /spawn
Fixed a bug where you could summon skeleton king without key
Fixed a bug where skeleton king key breaking could sometimes take 2 of them
Updated sign in Skeleton King arena to say "Key has a 10% chance to break!"
Fixed a bug where Talisman-infused shortbow ability is just not doing damage
Fixed En Garde ability message was broken
Players who enter Ancient Skeleton battle are now hidden
Leaving, or dying, while in the Ancient Skeleton battle now kills the Ancient Skeleton
Brood Egg now has Ranged 12 requirement
Nerfed goblin soul wand cost to 20 mana
Domain Wand now purchasable from Faniel
Fallen Godly def buffed from 1.75 -> 2.1 def per piece
Flamin' Hot def buffed from 1.75 -> 1.9 def per piece
Bubble Wand now purchasable from Faniel
Energetic Hollow Wand is now out
Bloody Papers nerfed from 8x Godly Frags to 2x
All Talisman Weapons Nerfed from 16x Godly Frag -> 8x and 3x Weapon Plating -> 2x
Godly Hollow Wand now out
Added Godly Healing Wand
Fallen Godly buffed from 1.25hp to 1.8hp per piece, also made intelligence all 21 per piece
Respawns shop correctly sells the new Drill Upgrade
Fixed Auto Coal Decompression not working
Many lag related bug fixes
Fixed all armor trades not working (Redstone-Infernal)
Fixed a bug where Tungsten Pickaxe wouldn't consume the previous pickaxe
Fixed a bug where Forge took more coal than it should
Fixed a bug that broke Forge Upgrades from being purchased
Fixed a bug where Shady Guy's trades couldn't be bought
Fixed a bug where Mining Research couldn't be bought
Treasure chests now drop the raw resources instead of enchanted so it goes to your sack instead of your inventory
Filled in the unfinished diamond blocks in the infernal area with ore/deepslate
Fixed and updated the dialogue for the Crystal quest since the "Anomaly" has been removed
Broken royal gold now is legendary
Royal Gold is now Mythical
Royal Gold now sells for 2m
Nerfed onyx rep lxp from 500 to 100
Crystalline recieved many building changes
Fixed a bug allowing Forge to be used even if you dont have the items you need
New Ruined Mines build
Forge Upgrade 1 was requesting the wrong materials
Fixed a bug where forge would take your coal whether you have the ore required or not
The forge is now profile based
The Forge has been reworked to contain 5 slots now. (the timer is longer for most smelting stuff because of this change)
Forge levels 2, 4, and 6 now give +1 Forge Slot
Mining Research 11 now gives +1 Forge Slot instead of nothing
Fixed a bug where Mining Research was saying it costed more than it actually did per level
Fixed a bug that made it to where you can't buy mining scrolls
Fixed several bugs pertaining to mining research cost/taking
Fixed RNG meters max being only 50% / 100%
Slightly buffed Smithing XP from the anvil
Changed respawns shop so that we can craft 8 enc stone/deepslate/coal with right click
Added right click for 8 to red research packs
Gave red research packs sellvalue
Pale Water Orb catch fixed
Fixed Frozen Chad not correctly selling Melon
Fixed a bug where Compass of the Abyss would not function correctly
Fixed Pale Armor/Fishing rod trades being broken
Pale Water Orb consume cap 3 -> 10
Pale Water Orb LXP 5 -> 1.5
Pale Water Orb fishing luck 1 -> 0.25
Fishing Cape now only takes 8x Fragment of the Abyss and 10k coins
New Abyssal Waters build
Bloody fish skin now correctly looks for Rare Fish Skin armor
Rare fish skin now correctly looks for Lucky Fish Skin armor
Fishing is recursive
Moved around instabilities shop
Fixed a bug allowing sea creatures to get hurt by non sea creature damage
Updated all the fishing armor to the new stat system for fishing
Jellyfish and Abyssal armor have had a slight level requirement reduction by -1 each
All of GamerRyan's baits in his shop have been moved to Mongrael
All baits in Mongraels shop are now 1-8 ratio
Proficiently Frozen Melon now requires fishing 31
ABYSSAL WATERS ONLY: Removed pot of coins from Abyssal Waters drop table
ABYSSAL WATERS ONLY: Pot of coins is now 2x stack of coins
ABYSSAL WATERS ONLY: Stack of Coins is now 5x stack of coins, or during winter event, theres a 20% chance it gets replaced for a santa hat.
ABYSSAL WATERS ONLY: The Fishing XP for the treasure drops was slightly buffed
ABYSSAL WATERS ONLY: Presents are slightly more common now
ABYSSAL WATERS ONLY: Tome of the sea is 1% more common
Fixed a bug allowing Shrimp to be caught in the lake
Baits now show what type of bait they are (on cast/on catch)
Foraging tree tasks are now gated behind their respective tier unlock. (T1 = Dark Oak, T2 = Magical, T4 = Pale Oak)
Foraging armor got absolutely obliterated in terms of combat use
Removed ability to overflow Foraging Rep
Fixed a bug where wood would decompress during foraging without the correct compressor tier
Nerfed lxp from bark to 1 lxp per bark for all barks
Nerfed ftree t1-4 lxp
Fixed a bug allowing you to dupe efficiency buffs
Fixed Discord QOL Toggle not working
Fixed Present QOL Toggle not working
Fixed some weird resource pack errors relating to vanilla minecraft fuckery
The server resourcepack now has a custom icon and cool/fancy text
Added dropping items qol toggle
Added menu throttling and "Slow down!" messages to shop items
Fixed a bug where if you had 1 stack of items that was greater than the asked for amount of items it would bug out
If you are completionist, the infinity symbol replaces your LLVL
Increased quest tracking to 30s
Mining and Foraging should have been slightly better optimized (like .2-1tps depending on the scenario, probably more noticable in higher player counts)
Updated /buy and shi
Updated Hawn's dialogue
Ruined mines teleport updated to face the mines instead of a wall
A Medallion of War max stack size reduced to 1
Wooden Wand max stack size reduced to 1
Goblin Soul Wand max stack size reduced to 1
Nature Wand max stack size reduced to 1
Iron Weighted Wand max stack size reduced to 1
Rekindled Wand max stack size reduced to 1
Hollow Wand max stack size reduced to 1
Brood Egg texture added
Domain Wand texture added
You can now see your Mana Regen in your quick menu
You can no longer drop soulbound items, even by buying/dropping more of them through any means (eventually this could prospectively be replaced with some sort of feature to allow you to collect them instead of them being sent to the void)
Astralwave Lake / Far Delta River is now shown on your sidebar, should make fishing a bit easier since you can see which region you're standing in
Fixed the far mines bounding box being wrong
Ashy's quest now includes dialogue pointing you to the forest and telling you to use a crafting table or the quick menu to compress the wood
Raw blocks for all the Uncharted ores has been added
Ingots / Raw blocks and both decompress vs compress are now all separated into separate tabs in the crafting menu
Fixed a bug relating to slight lag from lore reloading drills
UHIPD had increased luck (25 instead of 5 (I began working on this changelog ages ago, this is now like 2.5) )
Permadeath no longer has /spawn disabled (and does not die when using it)
Permadeath has a 1 hour timer between using /spawn
Pv contents do not get cleared… fixed
Ultrahardcore and Hardcore defense were accidentally reversed this entire time. Same with HP regen. Fixed.
All ranks now have +1 profile slot
Expert Mode has been added.
Profiles are now locked behind reaching a best LLVL of 10 on ANY profile EVER.
Hardcore is now locked behind Legend Level 38
Ultra Hardcore is now locked behind Legend Level 86
Expert is now locked behind Legend Level 158
Permadeath is now locked behind Legend Level 86
Expert Mode Skill XP bonus is now fixed, and the rest of the gamemodes do not recieve its buff anymore
A temporary small adjustment has been made to Ancient Colossal to help with lag
Ancient Colossal Changes:
Reaper of Fire, Guardian of Abyss, Iron Willed Wisp, Defensive Overlord, Reaper of the Cosmos, Ascended Astral Being, Necromancer's Student and The Being of No Names
Old HP: 2500, 2000, 2500, 1500, 2500, 3500, 2500 and 1750
New HP: 2250, 1750, 2000, 1750, 2250, 2500, 2000 and 1850
Old DMG: 10, 9, 12, 14.5, 9, 9, 9 and 14.5
New DMG: 11, 10, 11.5, 12.5, 10.5, 10, 10 and 12
Old Speed: 0.43
New Speed: 0.41
Ascended Astral Being:
Chance per Tick (failed activation): +0.1% -> +0.2%
Time before Pillar kills: 10s -> 5s
Pillar spawn time: halved
Reaper of the Cosmos:
Granted an ability
En Garde:
Minimum CD: 5s -> 7s
HP %: 0.65 -> 0.7
Base chance: 1.5% -> 1.5%
Chance per tick (failed activation): +0.25% -> +0.1%
Time between ticks: 1s -> 0.5s
Deathseeker:
HP: 4500 -> 2500
DEF: 9 -> 8
Speed: 0.49 -> 0.48
Beam:
CD: 3s -> 2.5s
Speed: 10 ticks -> 15 ticks (faster)
DMG: 6+def -> 11 + 0.9x hp (so it does 13 dmg, then sets ur health to health*0.9, so 20hp -> 7hp *0.9 -> 6.3)
Beam now hurts ANYONE it touches, not just its target
No Move:
DMG: 12+def -> 13
Removed consumable debuff from no move
Flamebringer:
HP: 7500 -> 5500
DEF: 13 -> 12
Speed: 0.51 -> 0.49
Minions:
Minimum CD: 12.5s -> 20s
Chance per Tick (failed activation): +0.25% -> +0.1%
Base Chance: 2.5% -> 4%
Wither Skeleton:
HP: 450 -> 375
DEF: 5 -> 10
DMG: 13 -> 12
No Move:
DMG: 12+def -> 15
Removed consumable debuff from no move
Blazes:
Blaze DMG Modifier -> -1.5x -> -1.2x (before: 1000 dmg = 667 dmg now: 1000dmg = 833 dmg)
If you kill a blaze, it now does 8333 dmg to flamebringer (so insta kill)
Blaze Beam HP Set: 0.4x HP -> 0.55x HP
The chain of the fossil wand now snaps if you attempt to use it on a blaze inside of Ancient Colossal
Fixed a bug where Ascended Astral Being's platform could spawn as soon as the fight started (minimum cd of 20s)
Added this new addition to profiles.
Modifiers:
Removes dodge chance
Disables revives
Reworked/Harder Undead Bandit Fight
Sheep are now neutral mobs and will fight back
Reworked/Harder Corrupt Rift
Cryptking has an additional ability
Cave Dwellers are always aggro
Defense never prevents aggro from mobs
Start with /negativeclaus unlocked
Present drop chance is maxhp/10
-10% Arrow Damage
-10% Speed
-100 Speed Cap
+25% Skill XP
If Ironman is Enabled:
Forge has no unlock requirement outside of talking to the Miner
Each treasure chest counts as 4 for RNG Meter/Locket Pity
Winter Recycler always has 2 Mult, no Santa Hats required
+10% Smithing Time
+50% Fishing Speed
+10 Fishing Pull
+10 Fishing Luck
+5 Mining Fortune
+5 Foraging Fortune
Added another IO (Ironman-Only) change, bark is now 1/2000 (pity) and 0.02% drop chance