BMVA: One Day VIIHM Symposium April 10th 2019 "Deep Neural Networks: The New Black Box of Human Vision Research?" London
Recent years have seen a huge increase in the application of deep learning techniques and ‘biologically inspired’ deep neural networks (DNNs) to a broad range of issues in biological vision. Indeed, DNNs have been described by some as a new framework for vision research, allowing an opportunity to ‘reverse engineer’ the biological system. These claims are, in part, based on work showing human-level performance by DNNs in tasks such as image classification and are supported by advances in the development of methods for comparing representational structures computed by DNNs with biological vision systems. But the suitability of such networks as a theoretical framework for understanding biological vision is unclear. There remain many important questions: How should theoretically relevant and irrelevant properties of DNN architectures and processing parameters be distinguished? How can network performance be rigorously compared with corresponding biological data? What is the range of relevant performance data for evaluating network outputs? And to what extent can network activity be used to formulate empirically testable models of biological vision? This special issue invites novel contributions on these and related topics. We welcome original articles that consider the application of DNNs to understanding any aspect of biological vision.
Research into how computer games stimulate the brain could be used to help treat Parkinson's disease.
The study looked at the effects of touch screen "spatial reasoning games" on the part of the brain used to control movement. Early research involving 16 people with Parkinson's showed it could help stimulate impaired areas of the brain and improve motor function. The team, led by Bangor University, has received £33,000 for a second study. Researchers at the university's School of Psychology have been working with Parkinson's experts at Betsi Cadwaladr University Health Board (BCUHB) and the Walton Centre in Liverpool. The study required users to perform tasks like using mental imagery to rearrange shapes to fit a physical space. The new funding, from the BCUHB Pathway to Portfolio Funding Award, will see 60 people with Parkinson's take part in another study which will explore further benefits of computer gaming.
See also coverage of our work on neurorehabilitation in Parkinson's disease here