Statement of Inquiry:
Common narrative structures and characters evident in mythology connect communities and express beliefs and ways of life.
Lines of Inquiry:
Factual: What is a myth? What purpose do myths serve in communities? What are myths that we tell in our communities?
Conceptual: How do different communities express their values through their myths? To what extent are there different values for different communities?
Debatable: Do all communities need a myth or stories?
The word archetype is from the Greek arkhetupon, first mould or model, in the meaning of being the initial version of something later multiplied. It is made up of arkhos, meaning chief or ruler (used also in e.g. archbishop and monarch), and tupos, meaning mould, model or type. The archetype has been used to describe original or ideal model phenomena and characters, such as easily recognizable type-roles in drama - like the evil stepmother, the miser, the brave hero. In the case of drama and literature, such archetypes are usually traceable back to myth and fable.
Simply put, an archetype is a set pattern of behavior. Plato referred to archetypes as Forms, which he saw as pre-existing ideal templates or blueprints. Archetypes are what Carl Jung called “primordial images” and the “fundamental units of the human mind.”
Every character you see on television and in films represents an archetype. Virtually every response you give to your environment—the way you behave—is an expression of an archetype too. Almost all human behavior is guided by archetypes.“Archetypes,” Jung wrote in The Structure and Dynamics of the Psyche,“are the living system of reactions and aptitudes that determine the individual’s life in invisible ways.”
THE HERO
The Hero archetype represents the process of overcoming obstacles to achieve specific goals. In myths, the hero’s objective is often to find a treasure like a golden egg, save a princess, and return with the elixir of life.
All of these are metaphors for a psychological journey to return to one’s true feelings and unique potential—what Carl Jung called the process of individuation.
Jung wrote in Archetypes and the Collective Unconscious:“The hero’s main feat is to overcome the monster of darkness: it is the long-hoped-for and expected triumph of consciousness over the unconscious.”
Our media celebrates the hero archetype. Every superhero film (Avengers, Justice League), epic adventure (Star Wars, Lord of the Rings, Toy Story, Cars), and drama centers about the Hero archetype.
MENTOR
Older and wiser, the mentor often guides the hero on his journey and is usually outside accepted society himself. The mentor equips the hero with a gift (either tangible or knowledge) that will help the hero later in his quest.
MOTHER
The mother can be protective, nurturing, and gentle.
FATHER
The father is often an authority figure, he can induce fear though can also have a role as a protector.
MONSTER/VILLAIN
Antagonist, appears in many forms.
THE INNOCENT
An inexperienced character that becomes exposed to the evils of the world.
THE TRICKSTER
A rascal agent pushing the hero toward change.
DAMSEL IN DISTRESS
This is most often a vulnerable woman who needs rescued.
HELPERS
Helpers can be male, female, agender, human, alien, or animal.
Helpers are often portrayed as old and wise.
His or her role is to assist or guide the protagonist.
The Underdog
An underdog is someone who isn't likely to win a competition or contest. Anyone at a disadvantage, whether in general or in a particular situation, can be called an underdog.
Underdogs may often be in the wrong place at the wrong time.
In stories, they often win something of value in the end.
One theory is that humanity's love for the underdog is basically an expression of schadenfreude — pleasure one experiences due to the misfortune of others.
The Quest to Know Who You Are
The Quest for Knowledge
The Quest to Find the Promised Land (alt. ...Build a Beautiful City)
The Warrior's Quest to Save the People & Rid the Land of Danger
The Quest for Revenge
The Quest for Fame and Fortune
The Fool's Quest
The Search for Love
THE CROSSROADS
This can be a literal setting in the myth, legend, fairy tale, or story. Two paths diverge, a choice must be made. The protagonist may suffer here at this point of decision.
THE CASTLE
The castle may be enchanted or bewitched. It is a stronghold that likely has somthing of value within its walls: a princess, a prize, treasure? It can also be a place of safety and security.
THE UNDERWORLD
One may encounter death or fear in the underworld.
THE MAZE OR LABYRINTH
The maze represents a puzzling dilemma or great uncertainty.
(Characters) Page 197-198 Build a family tree with the following characters: King Acrisius, Danaë, Zeus, and Perseus. Assign a symbol to each character that represents a part of their personality.
(Plot) Page 197-199 Construct a timeline with the following events (and more if you see them as necessary): Danaë & Perseus's arrival on the island with Dictys and Polydectes; King Acrisus locking up Danaë; Perseus's birth; King Acrisus's prophecy; Zeus visiting Danaë
(Plot) Page 199-200 Explain in a paragraph, why Perseus volunteers to kill the Gorgon Medusa.
(Characters) Page 199-200 Draw a picture of the Gorgons. Explain what their powers are over mortals.
(Plot) Page 201-204 Construct a timeline with the following events: Perseus stealing the eye from the "Gray Women"; Perseus killing Medusa; Perseus meeting Hermes and Athena; Perseus getting the winged sandals, magic wallet, the cap of invisibility from the Hyperboreans
(Plot) Page 204 Explain why Perseus has to rescue Andromeda from the sea monster.
(Plot) Page 207 Explain how the prophecy given to King Acrisius at the beginning of the myth becomes true.
(Characters) Page 161-162 Construct a dual family tree/timeline in a way that makes sense to you with the following characters: Ino, Nephele, Phrixus, Helle, Cadmus, Athamas
(Plot) Page 162 Draw a picture illustrating the ram with the golden fleece flying away with Phrixus and Helle.
(Characters) Page 162-163 Construct a family tree with the following characters: Phrixus, Pelias, Jason.
(Characters) Page 163 Draw a picture of Jason when he first comes to take the throne from Pelias. Answer in a paragraph: Why is Pelias so unnerved when he sees Jason?
(Plot) Page 164 Explain in a paragraph WHY Pelias sends Jason to get the golden fleece.
(Plot) Page 165-169 Construct a timeline with the following tests the adventurers on the Argo face: defeating the Harpies, sailing through the Clashing Rocks, visiting the Amazons, visiting the island of Lemnos.
(Character) Page 169-170: Explain why Medea, King Æetes's daughter, falls in love with Jason.
(Plot) Page 172-173 Create a how to guide that Medea could give to Jason to help him complete the tasks to get the golden fleece.
(Character) Page 176 Explain in a paragraph, how and why Medea kills Pelias.
(Character) Page 177-180 Explain in a paragraph, how and why Medea kills Princess Glauce and her two children.
Joseph Campbell described myths as music we dance to, even when we cannot name the tune. Of all the mythical songs, the hero's quest is one that touches us all profoundly. Campbell believed that we each have a quest and that the hero has a thousand faces. The hero's quest archetype is pervasive and Campbell outlined its model step by step.
The story of the hero's quest typically begins in the hero's ordinary world, when he or she receives a call to adventure from a herald. Many heroes initially refuse the call, until a mentor reassures them that they are capable. After this meeting with the mentor, they must enter the world of the quest. They meet allies and enemies along the way and are tested frequently. As they near the source of their quest, they usually face one final ordeal. Upon their success, they take the object of their quest, and make their way home. The way home is not always easy, but eventually they return to their ordinary world with their prize.