LABEL classroom


LABEL classroom is a resource designed by the Los Angeles Behavioral Economics Laboratory (LABEL). It offers free educational resources to learn about a variety of topics in Economics and Behavioral Economics. It is organized as a course but it emphasizes current trends in research spanning from game theory to neuroeconomics. It proposes an overview of the important multidisciplinary aspects necessary to understand how people make economic choices and how this leads to specific market outcomes. The course is simplified to be accessible to high school students with a strong background in mathematics and science, though it may require visiting our background pages.

An introduction to LABEL classroom

econ.pptx

What is Economics?

Economics is the study of how people use resources and respond to incentives. Microeconomics is the study of individual decisions (individuals, households, firms, etc). Macroeconomics is the study of the economy as a whole.

This site is principally interested in Microeconomics. However, many topics addressed traditionally in Macroeconomics can be approached by Microeconomics. Indeed, individual choices affect the entire economy and the two cannot be dissociated. The section on markets illustrates the close relationship bewteen micro behavior and macro outcomes.

This section introduces the concepts of preferences and utility functions. There are three broad categories of situations: (i) simple choices (e.g. select quantities of products at the grocery store), (ii) choices under risk and uncertainty (e.g. invest in the stock market or decide to consume an addictive substance), (iii) choices that involve time trade-offs (e.g. how to allocate money between current consumption and savings for the future). We will review these concepts in the case of rational choice and introduce concepts of limited rationality.

This section introduces game theory to represent how economic agents interact strategically with each other. We will discuss situations such as bargaining, collusion and auctions. We will specifically address the strategic use of information and discuss how people can be influenced. We will also show that strategic abilities are often limited, address these limitations in terms of broader human cognitive limitations and introduce behavioral game theory that accounts for such limitations.

This section discusses market outcomes and pricing strategies in the case of monopoly, oligopoly and perfect competition. It also addresses externalities (e.g. pollution), informational issues, market failures and the role of government. We will address how institutions can be designed to acheive specific objectives. We will last discuss matching markets (e.g. organ donation markets) and networks.

Below are introductions to subfields of critical importance to understand the material on this site. All these subfields currently play an important role in the development of modern microeconomics.

Game Theory.docx

Intro to Game Theory

Experimental Economics.docx

Intro to Experimental Economics

Behavioral Economics.docx

Intro to Behavioral Economics

Neuroeconomics.docx

Intro to Neuroeconomics

Mechanism Design and Market Design.docx

Mechanism design and market design

Econometrics.docx

Econometrics