For the third model i decided to go back to another weapon as i would like to gain as much skill as i can in more complex shapes. I decided to stick with the low poly theme as this is something i am strong in. This model turned out as great as the first one i created, that being the M16. This model has more complex shapes than the assault rifle which helps me try new things to improve at.
References:
To start off this model i worked on researching the model, the same process like others as this helps me get different angles for the model i want to create which allows me to see all the different features on the model so i dont miss out on anything that may be important.
Video Production:
The first stage of creating this model was to block it out and get the details later on. This was a simpler process as I did this before with another gun. Learning from the first gun I modelled, I continued to model this in different parts to get the shape I want from this model.
Detail Production:
With the blocking out done, and the main shape of the gun complete it was time to add the final details. These final details added the final touches to the gun to make it that one step better and closer to the real thing. The details below include things such as the bolt, Cheek Piece and scope track.
Step 1
The first step for the detailing stage was to work on adding little touches to ensure that everything is covered. The first and important detail to add would be the bolt as this allows for the person to reload the gun at any given time. This was a simple model to create and was a necessary piece to be apart of the Bolt Action Sniper. The model consisted of a cylinder and a sphere. No adjustments were needed to the sphere but for the cylinder, I put a swift loop down the center of it so then i could bend it on an angle just like the real bolt on a sniper.
Step 2
The next step was to work on the cheek rest. This is an important piece for the sniper as it allows the person to rest it on their face and aim down the scope much easier. This piece was a little more complex than the bolt but still easy. To support this piece, I got two cylinders and placed them on top of the base of the gun. The cheek rest was made up of a cylinder, which I split in half across the middle. I then adjusted the left hand side by giving it a little slant like the real piece has. I then placed it on top of the two cylinders to align them together for the supports.
Step 3
The third and final step was to work on the track piece that the scope sits on top of that can be adjusted. This model was simple to create with one cube. To begin this model I would put a swift loop through the middle of the object. I would then select the bottom face and extruding it out to create an L shape. I would then mirror this to keep it identical and then select the top two faces and resize them inwards to create the slope near the top.
Extrude out bottom face for L shape
Resize top two faces for slant near top
Swift loop down the middle
Final look
Final renders
Below are the final renders of this model, with and without textures.