Combat Knife - Huntsman (Weapon 6)
Finally, I made a start on the Knife. This model had numerous amounts of issues which I will cover in my reflection. Below are the videos of me modelling and texturing this weapon from the early stages. As shown below, I already had modelled this knife but it had a significant amount of poly's which would not be great for our game, however I decided to use this as the high poly model and make a start on a low poly model of this weapon. The process of this gun was not the best and I would change a few issues that I had with the gun. I will cover these issues near the end and explaining what I would've changed about them.
This weapon had a different approach with the materials and what I mean is that the whole process was the same where I would go into substance painter and texture the weapon but for this one I decided to do five different styles for the knife. The reason I did this was because I had many different styles on my references images and I didn't really know which one to approach with so I did five of my favourite ones and then asked my team to help decide on a final. Out of the five that are shown in the video below my personal favourite was the third one with the worn silver look with the wooden handle. My team also had the same opinions as they preferred that look to the rest as some did say that the all black look was also nice.
Modelling Video
Texturing Video
How did it go?
The early stages of modelling and UV unwrapping the knife started off not so great. I say this because I had issues modelling the knife at the start. My first problem I noticed was having a high poly model of this knife before hand as this was a previous model that I tweaked. This model alone wasn't too great but I didn't have much to change to it for it to better so I stuck with the model and worked on a low poly version. I was happy with the start of the new low poly model as I accurately modelled the blade to the high poly which I didn't have any problems in doing so. However, the handle side of the model wasn't looking great as I felt it was too flat and had no shape to it so I ended up switching the handle around with the high poly model which I will explain why later. I am really happy with how the materials turned out in the end with all of the different styles I attempted to get opinions from my team.
Any Problems?
I did encounter a few problems with this model and my first issue that I came across, was the blade of the weapon as I had baking issues on the final render. The issues were mainly seen on the edges of the model. Another problem that I ran into, which I spoke about earlier, was the handle as I struggled to give the low poly some shape which looked a bit odd as it didn't curve very well and had no indents for the screws to fit into. The final issue I came across was trying to accurately align the screws in place to the indents that were made for them. This wasn't too noticeable with a final material but was seen on the basic render after baking the model.
Solutions..?
The first problem that I encountered with was an issue that did bug me a little bit and I tried a few solutions to try and fix the problem. The first thought that came to mind was trying to resize the low poly mesh to fit inside the high poly mesh before baking to allow the high poly to bake onto the low poly. As the issue was showing on the top of my blade and on the handle, I tried to resize the object to make it thinner but because the handle is a wider model to the blade, the blade would have more issues when baking, causing the high poly to not bake properly on the blade. I had no other solution to this so I had to leave it as I had no time to mess around.
The second issue I came across, was trying to give the low poly handle some shape. I noticed when I was modelling the low poly handle, that it had no shape to it and it was very flat. It didn't have any curvature to it or it didn't have any indents for the hands to go. I was struggling to keep the handle low poly as well as give it some shape so I solved my issue by duplicating the high poly handle and using that as the low poly too. This wasn't my best idea but it was my only solution to give the handle some shape.
The final issue, was trying to align the screws as they didn't fit properly onto the low poly. The issue for this was because I modelled the low poly a little bit differently to the high poly which meant everything wasn't aligned very well. As this was the case, when I duplicated the high poly handle to go with the low poly, I had to re adjust everything on that handle to align with the low poly blade which meant that the indents for the screws didn't line up together. This was something that I only noticed when I was baking and felt like it was too late to change anything. The end result with the materials on made it hard to see the problem so I left it anyway.