Deadline:Aphelion
The code here shows how I populate the upgrade menu. Setting 3 upgrades at random, but not allowing duplicates. Afterward, adding the 4th upgrade option, which is always the repair upgrade.
Deadline:Aphelion
Player controller
Upgrade system
Enemy spawning system
Menus
Player model
PHOTON Labs
PHOTON Labs, A 2.5D puzzle platformer.
Player controller
Effect Triggers
Voice Triggers
Laser emitters
The code here shows how I used an enum, to make a state machine that would dynamically switch between action states.
The code here, shows how I check the streaming assets folder for new music files and add them to the game.
Fly Xenos, FLY! is a lunch-style upgrade game.
My work included;
The flight controls / player controller
Pickup and upgrade system
UI functionality
Optimizations