Bubble Wizard
The code here shows how a bubble is spawned by the player.
This was my fully solo GGJ submission.
The Theme was Bubbles.
I made a game puzzle platformer focused around a wizard who can only cast "Bubble" trying to get home to their dog.
Check it out on itch here!
OVERKILL
This was my first, finished, fully solo project.
OVERKILL was made over 3 days for the NSCC warm-up Jam 2024. The theme was Bad Luck can be useful. In Overkill, when you get killed you get a multiplier based on how far below 0 you when. This takes luck into account as what enemies spawn is entirely random.
Built partly on previous experience there were still a few things I had to learn specifically for this game. Getting true twin-stick gameplay and a propper save/load system are good examples.
Get the Game HERE!
The code here shows how I was able to take a scriptable object storing the player's stats and save it as a JSON file.
Troubleshoot!
My role was UI, Menus, and Pickup Programming.
Troubleshoot is a top-down shooter made for the Nova Scotia Global Game Jam and the winner of the Ubisoft Choice award.
I worked on;
UI functionality
Gameplay design
UI animations
Get the Game HERE!
The code here is an example of how I passed in the stats to the HUD.