The game will take place in the River Kingdoms, in the north-eastern area of the continent of Avistan. The focus is on on the Stolen Lands region, in the north-east, bordering Brevoy.
Scattered among the forests and marshes of the Sellen River basin are the River Kingdoms: a loose confederation of tiny, independent states, the largest of them holding only a few thousand souls. Hundreds of such kingdoms have risen and fallen over the centuries, for treachery and chaos are rife in this region, and few River Kingdoms outlive their founders.
The lawless reputation of the River Kingdoms draws outcasts, refugees, and anyone else so desperate to escape their pasts that carving out a new life in a rough frontier town seems like an attractive proposition. Such settlers rarely have much money, and as the skills developed in their homelands are often ill suited to hardscrabble lives in the river basin, they generally find it difficult to rebuild their fortunes. The region is further depressed by the River Kingdoms’ instability, which deters trade, investment, and even travel. Thus, most of the River Kingdoms are poor, isolated, and backward—but stubbornly, proudly free.
The common Riverfolk give great value to the Six River Freedoms, though not all are equally observed. From least to most important, they are:
The mostly commonly worshiped deities are:
There are also two local deities, who are little known outside of the River Kingdoms:
Mivon - founded by Aldori Swordlords fleeing Choral the Conquerer's invasion of Rostland about 200 years ago (see Brevoy history for more details). A firm ally of the Rostlandic factions within Brevoy, and recently come to an uneasy peace with Pitax. Rulership is decided by duelling, and the current leader is Raston Aldori.
Pitax - one of the older kingdoms, and formerly dominated by four trading houses who vied for power between themselves. 6 years ago, the throne was claimed by an outsider - King Irovetti, who outmanuevuered the trading houses to claim the throne. Since gaining control, Irovetti has attempted to raise the culture of Pitqax, and has funded many bards, artists and entertainers, founding the Academy of the Arts and the Red Crescent Theater.
Two hundred and twenty years ago, Choral the Conqueror swept into the rival kingdoms of Issia and Rostland, welding the former foes into the single nation of Brevoy with sword and dragon flame. Choral founded the royal House Rogarvia, and his descendants ruled the new nation for 200 years. Yet the old enmities between Issia and Rostland, which had been held in check only by force, never healed. When Choral reapportioned his new kingdom among the seven great families of Brevoy, he changed their titles and leadership but largely kept the boundaries of their holdings intact. Thus the legal and cultural borders between Issia and Rostland survived, and when every member of House Rogarvia vanished in a single night without a trace, Brevoy’s noble families swiftly fell back into their feuds. Today, 10 years after the Vanishing, Brevoy remains on the brink of civil war despite diplomats’ heroic efforts to mend the country’s fractures.
The people of Brevoy mostly worship the following three gods, though worship of Erastil clings on in rural areas - as do cults to Lamashtu.
The legendary Brevic swordsman Sirian Aldori achieved great renown for his unmatched skill at swordplay. The students he accepted—whom he required to swear an oath dedicating their lives to his secret techniques—became the Aldori swordlords. The students all take on the name Aldori, and swear to never reveal their techniques to someone not of the swordpact. When Choral the Conquerer defeated the Rostlanders in battle, many fled to found the River Kingdom of Mivon.