A minor cousin of House Lebeda, a Rostland noble house from Brevoy (son of Antonius Lebeda). A charismatic Rogue.
Marcus grew up in House Lebeda lands around Lake Reykal. He is a minor cousin of the house, and the second son in his immediate family.
Although his father tried to get him to do his duty by working for the family, Marcus spent most of his time ducking his responsibility and disappearing off to the town's taverns to gamble, spending time with "interesting" (i.e. dodgy) people, or cutting a swathe through the local eligible young things. The one thing he did pick up from his family was a love of swordplay, with the rapier being his weapon of choice. He also has a love of hunting and spending time in the wilds.
As well as fighting, he has picked up some skills his family would probably rather he hadn't (Thievery). His naturally charming ways means he's good in a social situation, and he also plays the lute and sings, if the occasions fits - he is trained as a Bard. He primarily worships Cayden Cailean, and also pays homage to Callistria, Desna, Sarenrae and Shelyn.
When his father came to him with the opportunity to go into the Stolen Lands and try to help carve out a new settlement, he jumped at the chance. This might prove exciting!
Notable Events
Marcus has become the Baron of Greenhaven, the new barony.
Marcus married Julia Varn, after her father was killed by Vordakai and Varnhold was assimilated into the Barony of Greenhaven.
Marcus ate a petal in the First World, and has become part Fey.
Marcus has changed his name from Lebeda to Greenhaven, to maintain his independence from his house of birth and from Brevoy.
When confronting Armag the Twice-Born, Marcus died, went to the Boneyard, and then was brought back to life by Tamlane. His eyes were changed to a vivid green.
Rogue's Racket: Eldritch Trickster (taking Bard Dedication)
Ancestry Feats: Cooperative Nature, Group Aid, Advanced General Training (take extra 7th level General Feat), Heroic Presence
Fey Feats: Fey Fellowship, First World Magic
Class Feats: Trap Finder, Mobility, Opportune Backstab, Eldritch Debilitation, Critical Debilitation, Instant Opening, Cloud Step
General Feats: Fleet (from Versatile Heritage), Incredible Initiative, Supertaster, Toughness, Expeditious Search (from Advanced General Training), Quick Jump
Skill Feats: Group Impression, Quick Squeeze, Quiet Allies, Terrain Stalker - underbrush, Cat Fall, Bon Mot, Virtuosic Performer, Foil Senses, Swift Sneak, Assurance: Athletics, Glad Hand, Kip Up, Battle Medicine, Quick Unlock, Read Lips, Legendary Negotiation, Cloud Jump, Legendary Performer, Legendary Sneak
Bard Archetype Feats: Bard Dedication, Basic Muse's Whispers (Inspire Competence), Counter Perform, Advanced Muse's Whispers (Lingering Composition), Inspirational Performance, Basic Bard Spellcasting
Duelist Archetype Feats: Duelist Dedication (includes Quick Draw), Dueling Parry, Dueling Dance
Acrobat Archetype Feats: Acrobat Dedication, Tumbling Opportunist