Project Description:
Situation (Context): In my role as a Narrative Game Designer and AI Prompt Engineer, I spearheaded an innovative educational game project at [Your Company/Institution]. This project, named "Transforming Self," blended the concepts of self-reflection, mindfulness meditation, and gamification in an educational context, leveraging AI to create a dynamic narrative experience.
Task (Objective): My primary objective was to design a game that not only engages users in a compelling narrative but also encourages personal growth and mindfulness. The challenge was to incorporate complex psychological and educational theories into an AI-driven gaming environment, ensuring that the game was both captivating and beneficial for self-reflection and learning.
Action (Your Contribution): To achieve this, I:
Conceptualized and wrote the game's chapters, creating an immersive GPT-morphed world where good experiences help players conquer negative ones, with the final boss being the player's younger self.
Designed interactive prompts, encouraging players to input their thoughts, which the AI then used to personalize the game narrative, fostering deeper self-reflection and engagement.
Integrated elements of mindfulness meditation and educational gamification, ensuring that the game was not only entertaining but also a tool for personal development and learning.
Result (Outcomes and Impact):
The game successfully created a unique, AI-driven self-reflection journey that resonated with players, encouraging them to confront and overcome their personal challenges.
Received positive feedback for its innovative approach to combining gaming with educational and psychological principles, particularly in promoting mindfulness and self-awareness.
The project showcased the potential of AI in transforming educational content delivery, setting a new benchmark for narrative-driven educational games.
Provide a high-level description of the Project
Screen shot, prompts, link to the original prompted text
Evidence of you researching, reaching out to learners
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