Ancient Egyptian text sets would have included hieroglyphic carvings on wood, pottery, stone, walls, columns, buildings, and other solid surfaces, as well as hieratic (a form of cursive used on papyrus and linen), and demotic (shorthand or abbreviated text).
The text sets educators use today, "are collections of resources and materials from a wide array of genre, media, and levels of reading difficulty, yet only focus on one concept or topic designed to be supportive of readers with a range of skills, experiences, and interests" (Haas et al., 2016, pp.48).
In terms of this project, the focus will be to create a text set that provides third grade students with a diverse cross-section of nonfiction texts that focus on the main topic, Ancient Egypt.
This text set will then be used to teach the students how to use a variety of text features to easily and efficiently locate information within the source materials. Providing texts across genres, formats, and reading levels creates a wide platform for teaching grade levels both above and below the focal grade.
Adamson, H. (2016). Ancient Egypt: An interactive
history adventure (rev. edition). Capstone
Press.
Lexile: 500-720, DRA Level: 30-44, F&P: N-R, Reading Level: Transitional to Fluent, Read Aloud: 3rd-7th
Published in 2016, the revised edition of Ancient Egypt: An Interactive History Adventure, is a narrative nonfiction novel that guides the reader in an adventure through the time when Pharaohs ruled over all. This children's novel allows the reader to choose between three narrative storylines as they travel through the building of the pyramids, the mummy preservation and entombing process, or the last days of Cleopatra the VII's reign before Egyptian civilization fell captive to Roman soldiers. The nonfiction text features lend itself to teaching students how to use a table of contents, the purpose of timelines, and how to recognize and use the "choose your story adventure" prompts found at the bottom of each page. The hook of this type of narrative nonfiction book format is the author's ability to engage and hold readers accountable for their choices by providing 43 storyline options and 22 possible endings. Students reading this format of text are given the freedom to choose their own way, and feel the emotional effects of making life and death choices, with an unprecedented respawn option they are unlikely to find in real-life adventure scenarios.
Boyer, C. & Allen, J.P. (2012). National Geographic Kids:
Ancient Egypt. National Geographic Books.
Lexile: 650-875, DRA Level: 36-44, F&P: O-U, Reading Level: Transitional to Fluent, Read Aloud: 3rd-7th
Published in 2012, National Geographic Kids: Everything Ancient Egypt, is an expository nonfiction book filled with larger than life photos and illustrations of artifacts and standing monuments dedicated to the rulers of Ancient Egypt. The book is separated into four main sections, not including the introduction and afterword. The first three sections cover the pharaohs, their deaths and afterlife, and the common lifestyles and activities of Egypt's citizens. The fourth section seems to be aimed at entertaining children with fun facts. The author makes comparisons between the life of children then and now. There are pages devoted to writing hieroglyphics, a section covering facts and myths, and where to find the famed pyramid among US national monuments and the dollar bill. The last section of the book is dedicated to the protection and preservation of the cultural icons slowly disappearing with pollution, tourists, and the natural erosion of time.
Grade Level: 3rd-8th
Crosher, J. (1992). See through history: Ancient Egypt (P.
Hood, B. Le Fever, R. Hook, K. Maddison, Illus.).
Viking Penguin Group.
Lexile: 650-875, DRA Level: 36-44, F&P: O-U, Reading Level: Transitional to Fluent, Read Aloud: 3rd-8th
Published in 1992, See Through History: Ancient Egypt, is an expository nonfiction book that inspires readers to travel to a time in ancient history when the first mythical King Re and his chief queen reign over Egypt; creating the lineage of pharaohs that rule for the next 3,070 years. Readers will find themselves captivated by the rainbow of vibrant colors used to showcase the grandeur of Egyptian ingenuity, innovation, and craftsmanship. The education of its citizens was a principal factor in creating a civilization that flourished and prospered for three millennia. The great Egypt of ancient times ended in 30 BC, with the death of Cleopatra the VII, the Roman introduction of Christianity, and the destruction "old religion" relics (pp.45). Throughout, readers are making connections between statues and artifacts they have seen online or elsewhere and the logic behind their importance in Egyptian culture.
EdYouToo. (2018, February 24). Ancient Egypt for
Kids [video]. EdYouToo.
Published in 2018, Ancient Egypt for Kids, is an animated expository nonfiction video that walks students through the timeline of Ancient Egypt. Each section of the video is dedicated to one of the seven dynasties associated to Egyptian history. The narrator addresses time periods, the more well-known pharaohs, the importance of the Nile River, and the common practice of tomb raiding. A small section of video is devoted to King Tut, who is most famous because his tomb was found mostly intact and gave archaeologists a clearer picture of what tombs would have looked like if they had not been looted and vandalized. The video breaks down Egyptian history by dynasty and provides an illustrated timeline that provides a visual aid for understanding how timelines help us to track what happened and when. Videos deliver an essential and effective comprehension strategy that are beneficial to English Language Learners (ELLs). It also complements print features found in the more traditional content included in this text set.
Grade Level: 2nd-8th
Follow the link below to explore the Rosetta Stone by lines and individual characters.
Holmes, L. (2017, January 4). Interactive Rosetta Stone
Explorer.
https://www.leeholmes.com/rosetta_stone/
Published in 2017, the Interactive Rosetta Stone Explorer, was created as a class project by Lee Holmes, a software engineering student. The interactive website allows students to mouseover each portion of the digital replica, to learn what each hieroglyph stands for as translated into the English language. Not only can students mouseover a single character, but they can also mouseover lines and phrases.
Grade Level: 3rd-5th
Ireland, H. (2018, May 23). Discover Ancient Egypt. National
Museums Scotland.
Last updated May 23, 2018, Discover Ancient Egypt, is a website sponsored by National Museums of Scotland that offers seven interactive games to help 3rd through 5th primary grade students learn more about life in Egypt. Each game provides instructions that include both pictures and words to describe how the activities are played. Students learn about period clothing, hieroglyphs, life and death, pyramids, shopping and tombs. Each adventure presents new visual, auditory, and kinesthetic challenges that help students create new schema about Ancient Egypt.
Jennings, K. (2015). Ancient Egypt: Ken Jennings' junior genius
guides (M. Lowery, Illus.). Little Simon Simon &
Schuster.
Lexile: 550-875, DRA Level: 28-44, F&P: M-U, Reading Level: Transitional to Fluent, Read Aloud: 3rd-7th
Published in 2015, Ancient Egypt: Ken Jennings' Junior Genius Guides, is a humorous narrative nonfiction book filled with random historical facts about everything from why statues were painted with black resin (it is the color of good luck) to the true identity of the sacred scarab beetle; it is also known as the dung beetle and is best known for creating large balls of poop used for food and a safe space for babies to grow (pp. 11, 108). The book begins with a short introduction of the main topic. The table of contents separates the book into eleven class periods, including recess, art, lunch, and music. The remaining chapters test the readers comprehension skills, provide answers, and assign homework meant to challenge advanced readers. Jennings uses trivia that won him millions of dollars on the game show Jeopardy!, 1964-2020 (R. Rubin, L. Williams, M. Griffin) to educate children around the world. This book provides the structure of nonfiction text features and factual information, but presents itself like other popular realistic fiction novels; using conversational tones and entertaining yet simplistic drawings, in an amusing journal, diary, or in this case a class schedule format.
eText: Kindle
Lexile: 590, DRA Level: 34-38, F&P: O, Reading Level: Early Primary to Transitional, Read Aloud: 1st-3rd
Published in 2018, Time Jumpers: Escape from Egypt, is a historical fiction novel in an electronic format copy purchased through Kindle. The perk of digital books is they can be viewed on a computer or handheld device. This alternative option can provide an incentive to read for those reluctant readers out there. Escape from Egypt tells the story of Chase and Ava, a brother and sister duo who take adventures into the past to return artifacts to their proper time and place in history. This installment follows the duo to the land of Ancient Egypt where they try to go unnoticed, avoid stranger danger, and return home safely. While this lesson focuses on using informational texts, it is essential for students to recognize that learning about history is not boring, as well as comprehending that their are some major differences between fiction and nonfiction. This fictional time-travel adventure book ties in elements of ancient Egypt while providing narrative to the events leading up to the discovery of King Tut's in 1922. For more information about Howard Carter or the discovery of King Tutankhamun/Tutankhaten/Tut's tomb, please click on the links.
Grade Level: 2nd-12th
National Geographic. [National Geographic].
(2017, December 17). Ancient Egypt 101
[video]. YouTube.
Published in 2017, National Geographic 101, is an educational video that expounds the vast cultural, societal, linguistic, and educational advancements that were accomplished during the three thousand years the Ancient Egyptian people dominated the area surrounding the Nile River. During that time, scholars developed a system of characters, known as hieroglyphics that advanced with each new dynasty, including the hieratic, demotic, and coptic. The Egyptian people developed an accurate form of measurement, a 365-day calendar, body preservation ritual, political prowess, and military dominance. This short video packs a lot of information into a short 6 minute presentation.
Ross, S. (2003). Tales of the dead: Ancient Egypt (Inklink & R.
Bonson, Illus.). DK Publishing.
Lexile: 800-1400+, DRA Level: 42-80+, F&P: R-Z+, Reading Level: Fluent, Read Aloud: 3rd-12th
Published in 2003, Tales of the Dead: Ancient Egypt, is a hybrid between an expository nonfiction picture book and a historical fiction graphic novel. The graphic novel panels snake through each page following the adventures of two children thwarting tomb raiders, while the expository nonfiction illustrations and text combine to make distinct visual connections for Ancient Egyptian civilization enthusiasts. It is a definitive clashing of two worlds that somehow work in tandem to create a unique reading experience. While the graphic story of Methen and Madja flows through each page, the chapters are divided into thirteen distinct characteristics specifically associated with Ancient Egyptian civilization. The book opens with a summarized history of Ancient Egypt, a timeline of major events spanning from 2000 CE and 3000 BCE, and an introduction to our narrative characters, Methen and Madja. The author uses maps, insets, cross-sections, cutaways, diagrams, and illustrations to give older students the gruesome realism that younger students might find disturbing or unsettling. For example, on page 14, under the subheading "Nose Trick," in the "Making Mummies" chapter, the illustrator and author provide graphic illustrated cross-sections of a human skull. The pictures chronicle the removal of brains, step-by-step, as part of the mummification process. This book would not be recommended for the softer sensibilities in a typically diverse classroom. It is, however, a great example of how two genres can mesh together to develop interest in nonfiction texts that are sometimes avoided as children's interests diversify.