Projects

ToasterGirl

Toastergirl is a game I created as a solo developer during a Game Design Focus Track/Elective. For this game I have created the character and toast asset. I applied game design principles and created a Game Design Document for this game. This project was created in Unity, which allowed me to learn more about the program rather than relying on programmers to do the implementation for the games I would create in the future.

Toastergirl GDD by Kevin de Wit.pdf

Draw!

A group project in which I worked together with a team to create a 2D accessible fighting game. The aim for the game was to create a less complicated version of a fighting game by minimizing the amount of button inputs and combos, while focusing on keeping the main gameplay elements of spacing yourself strategically and using mind games to gain the upper hand on your opponent. For this game I created the sound design and was helping with game design as well as UX. 

During this project I mostly dabbled in sound design, learning how to make music for the first time using FL studio. Check out the soundtrack here: