I am Kevin de Wit, 23 years old and I am an generalist designer. I started my journey to become a professional game designer and artist about 3 years ago. Since then I have gained new skills in art, tech and game design theories. I am currently studying Creative Media and Game Technologies, which has helped me learn and practice to become a better game designer. I believe that games are a good way to entertain and teach yourself. When making games I like to involve myself in the creative process, but I also get involved in the UX process, making sure that users get to enjoy the product that they deserve.
I am interested in:
Sound Design
3D Art
Game Design
I have 3 years of experience working in groups while studying at my Creative Media and Game Technologies studies. I can connect well with people and I can motivate others to reach goals that are set within groups. I have been the product owner to a project for a game design minor, in which I helped bring a vision of a game to life, while motivating a team of 30 people into that vision. I have spent the last 3 years working with teams and using SCRUM, I always stick to my schedule as much as possible and try to motivate other people to meet their own goals as well. I am always excited to pick things up and I love experimenting with new things, in order to learn more. I like a good atmosphere and I will always try to make a joke or make sure people have a good time.
What I bring to a team:
I am hardworking
I am sociable
I am flexible
I am eager to learn
I am reliable and I always finish my work on time
I am able to quickly pick up new skills
Throughout my 3 years of studying in Creative Media and Game Design, I have picked up many different tools to create the works showcased in this portfolio.
I have experience with the following tools:
Audio
Adobe Audition
Reaper
FMod
FL Studio
2D
Adobe Photoshop
Illustrator
Video
Adobe Premiere
3D
3D Substance Painter
Blender
Engines
GameMaker
Unity
For more information about me and my studies, check out my LinkedIn page
I am not usually one to recommend Gacha games to other people, but Limbus Company is truly one of a kind. Created by the Korean company Project Moon, Limbus takes the player on a journey as the character Dante who manages 12 characters on their personal adventure, each with a dark and twisted backstory. The story and characters take many inspirations from existing literature like Wuthering Heights, Moby Dick and The Metamorphosis, and takes a new spin on its characters and worlds.
A book that takes place in the universe of NieR Automata, another game franchise that is very dear to me and I am quite a big fan of Yoko Taro and the NieR franchise. What better way than to read while being able to tie it to videogames? As mentioned before, I take interest in games like Limbus Company because they also take inspiration of literary works. Reading is a good way to gain insights and learn new things and offers a nice break from videogames occasionally.
I like to go on walks. Usually to clear my head a bit before big projects or whenever I need a break. I like to surround myself with nature and like taking pictures of different animal encounters. Photography has also always been a passion of mine and I am lucky to live close to nice bits of nature.