Schedule

Schedule

9:00am - 10:30am Session on Knowledge Extraction for Play

§ 9:00 Opening Comments - Joe and Matthew

§ 9:10 “Extracting Policies from Replays to Improve MCTS in Real Time Strategy Games” Zuozhi Yang and Santiago Ontañón

§ 9:30 “Extracting CCGs for Plan Recognition in RTS Games” Pavan Kantharaju, Santiago Ontañón and Christopher Geib

§ 9:50 “Unsupervised Methods For Subgoal Discovery During Intrinsic Motivation in Model-Free Hierarchical Reinforcement Learning” Jacob Rafati and David Noelle

§ 10:10 “Taking the Scenic Route: Automatic Exploration for Videogames” Zeping Zhan, Batu Aytemiz and Adam M. Smith

-10:30-11:00 Coffee Break-

11:00-12:20 Session on Knowledge Extraction for Design

§ 11:00 “Intuitive Rules Design Evaluation Methods and Case Study” Joseph Alexander Brown, Hamna Aslam, Munir Makhmutov and Giancarlo Succi

§ 11:20 “Kwiri - What, When, Where and Who: Everything you ever wanted to know about your game but didn't know how to ask” Tiago Machado, Daniel Gopstein, Andy Nealen and Julian Togelius

§ 11:40 “GenerationMania: Learning to Semantically Choreograph” Zhiyu Lin, Mark Riedl and Kyle Xiao

§ 12:00 “Exploring EPCG in The Witness” Nathan Sturtevant

-12:20-1:45 Lunch-

1:45pm - 3:15pm Invited Speakers

§ Srijan Kumar

§ Alex Zook

-3:15-3:45 Coffee Break-

3:45pm-5:00pm Session on Knowledge Extraction for Play and Design

§ 3:45 “Clustering Player Strategies from Variable-Length Game Logs in Dominion” Henry Bendekgey

§ 4:05 "Strategic Features for General Games" Cameron Browne, Dennis Soemers and Eric Piette

§ 4:25 “Discretization of Game Space by Environment Attributes” Alexander Braylan and Risto Miikkulainen

§ 4:45 Closing Comments - Joe and Matthew