This lesson includes:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
boss base extrude and extruded cut with and offset circular dimenstion
angular pattern around the center point with extrude boss base with an extruded cut and fillet to round the corners
final image fully constructed
lesson one part one
in this lesson we learn how to
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
lesson 2 assembly/part 2
In this lesson, you build a simple assembly based on the part that you created in Lesson 1.
This lesson discusses the following:
Adding parts to an assembly
Moving and rotating components in an assembly
Creating display states in an assembly
shell/ fillet
extruded bos base/ extruded cut
GIF of part 2
this section uses the mate feature that connects two one point one each of the objects together to assemble the part these images are the end result of the finished product
GIF of the assembly
lesson three drawings
In this lesson, you create a multi-sheet drawing of the parts and assembly from Lessons 1 and 2.
This lesson includes:
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
lesson four mouse gesture
In this tutorial, after customizing mouse gestures, you perform the following tasks with mouse gestures to create a simple part:
Start a sketch for a part.
Sketch a rectangle and a circle.
Save the sketch.
Dimension the sketch.
Extrude the sketch.
Change the view of an extruded part.
GIF of finished product
lesson five fillet features
in This lesson describes how to use different types of fillets.
In this lesson, you modify this knob part by:
Adding different fillet types:
Face
Constant radius
Variable radius
Using mirroring to assure symmetry
Applying a library feature
face filliting the object
filleting a sharp corner
rounding the edge using two radius points
mirroing the object
key hole insert
GIF of finished product
boss base extrude with an extrude cut
extrude boss bass with a circular array around the center point
chamfer with a fillet on the edges of the of the circles and chamfers up the side of the octagon
mirror on the top plane to form a pipe clamp along with fillets on the side of the chamfer and the extrude octagon
GIF of the final product
lesson six revolves sweeps and features
In this lesson, you create the candlestick shown below. This lesson demonstrates:
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
revolve base
revolve sweep base
extruded cut
GIF of the final product
revolve base
sweep revolve base
final product
GIF of final product
lesson seven pattern and features
In this lesson, you learn how to create a linear pattern and a circular pattern. A linear pattern is a one- or two-dimensional array of features. A circular pattern is a circular array of features.
The steps include:
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
extruded cut with linear pattern
features equations and dimensions
GIF of final product
extruded boss base to form a cirular shape
multiple extruded cut to fomr a step like pattern
chamfers to form a funnel and extruded cut through to add a coin deposit
linear pattern 1 inch in distance then with a circular pattern 360 degrees
image and GIF of the final product
lesson eight loft and features
In this lesson, you create this hammer head using loft features.
A loft is a base, boss, or cut created by connecting multiple cross sections, or profiles.
This lesson demonstrates the following:
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
loft base
offset plane
flex bend and loft base
GIF of finished product
finished product
polygon sketch and circular sketch with a lofted boss base
flex twist 460deg with an extruded cut to make the object a vase
GIF /picture of final product
lesson nine surfaces
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply the following surface features to create a nozzle:
Lofts
Sweeps
Knits
Fills
Planar
Revolve
Move/Copy
Trim
Extend
Untrim
Thicken
GIF and image of the final product
final product
mateing the two faces
creating the nut with thread from the bolt base
creating the bolt base and the the thread
GIF and image of final product
GIF using the help of motian study
cad drawing of the nut and bolt assembly
gif of the sliced product
drawing of different parts
slicer of nut and bolt
printing procces of the nut
nut and bot finished print
lesson eleven 3D sketching
Using SOLIDWORKS, you can create 3D sketches. You use a 3D sketch as a sweep path, as a guide curve for a sweep or loft, as a centerline for a loft, or as one of the key entities in a routing system. A useful application of 3D sketching is designing routing systems.
This lesson introduces you to 3D sketching and describes the following concepts:
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features
final image of the product
drawing of the rack
sketching the rack
creating a thickness to the rack
creating the bars of the rack
mirroring the finished product
GIF of the final product
drwaing of the part
rovolve sweep base
mirroring the object
final image of the product
my initals on the product
drawing of the product
gif of the product
problem part one
problem part two
problem part three