Rhythm & Roots Volunteer Training Program
Rhythm & Roots Volunteer Training Program
This volunteer project involved designing and developing two 90-minute instructor-led workshops for Class Act Detroit, a nonprofit supporting youth education through music. The training helped home-based volunteer instructors increase student engagement using classroom management strategies and interactive music technology.
Problem
Class Act Detroit relied on community volunteers to lead music enrichment programs for youth. Some volunteers had musical backgrounds but limited experience with classroom management or educational technology.
The organization needed training that would:
Help volunteers manage student attention and engagement
Teach them how to use the Playtron MIDI controller in lessons
Provide reusable materials for future volunteer onboarding
Work for both in-person and virtual delivery formats
Role
Instructional Designer (Volunteer)
I designed and developed the full training experience from concept to delivery materials.
Responsibilities included:
Conducting needs analysis with program leaders
Designing two 90-minute ILT/VILT sessions
Creating facilitator and participant guides
Developing interactive activities and role-play scenarios
Designing presentation slides and instructional media
Creating reusable training resources for future sessions
Research & Instructional Design Process
This training program was designed to address two learning needs for volunteer instructors: improving classroom engagement strategies and developing technical skills using the Playtron MIDI controller. To design the learning experience, I conducted research on classroom engagement strategies and mapped the behaviors volunteers would need to demonstrate during their teaching sessions. One key framework used in the training was Dr. Jon Saphier’s Attention Continuum, which provides teachers with a repertoire of strategies for gaining and maintaining student attention without relying on punitive discipline methods.
The framework categorizes attention strategies into five groups:
Desisting
Alerting
Enlisting
Acknowledging
Winning
These strategies were particularly relevant because volunteers often worked with students in challenging learning environments and needed ways to redirect attention while maintaining a positive and participatory classroom climate.
To translate these concepts into actionable training, I used action mapping to identify the instructor behaviors that would support the program’s engagement goals. The map connected:
program outcomes
instructor actions
practice activities
student learning experiences
For example, volunteers needed to:
demonstrate how to assemble and use the Playtron controller
guide students in creating sounds using everyday objects
apply engagement strategies during hands-on activities
These behaviors informed the design of the training sessions, which combined demonstration, guided practice, and collaborative activities.
The final design included:
instructor demonstrations
role-play scenarios
hands-on music creation activities
guided reflection and discussion
This approach ensured that volunteers could practice the behaviors required to successfully lead interactive music sessions with students.
Learning Experience Design
The training program consisted of two instructor-led sessions combining classroom management strategies with hands-on technology practice.
Session 1: Attention Moves and Classroom Engagement
Focus areas:
Attention continuum strategies
Managing common classroom scenarios
Role-play activities to practice engagement techniques
Session 2: Using the Playtron Music Controller
Focus areas:
Assembling the Playtron MIDI controller
Creating music using everyday objects
Designing interactive music activities for students
*Session 2 included a hands-on icebreaker where participants created a collaborative rhythm using the Playtron controller and everyday objects.
Training Materials
Presentation Slides
Slides designed for a facilitator-led workshop with embedded speaker notes and activity prompts.
Facilitator Guide
To support consistent delivery, I created a detailed facilitator guide that included:
Session timing and agenda
Activity instructions
facilitation scripts
room setup guidance
materials preparation
The guide also includes instructions for adapting the session to virtual delivery formats.
Participant Guide
Participants received a structured guide with:
learning objectives
step-by-step Playtron setup instructions
reflection prompts
worksheets and troubleshooting activities
The guide supported active participation and served as a job aid for volunteers after the training.
Interactive Activities
The training included scenario-based role play activities where volunteers practiced responding to real classroom situations such as disengaged students or off-topic questions.
Groups discussed strategies and performed role-plays before receiving facilitator feedback.
This type of practice-based activity supports skill transfer rather than passive instruction.
Tools
Tools used in this project:
PowerPoint
Figma
Microsoft Word
Zoom
Slack (SME collaboration)
Google Workspace
Playtron MIDI Controller
Impact
The training created a reusable onboarding resource for future volunteers and provided instructors with practical strategies to increase student engagement.
Deliverables included:
two 90-minute training workshops
facilitator guides
participant guides
interactive scenario activities
reusable training materials for future program use
Because the program serves childcare centers in vulnerable neighborhoods, the training also supported volunteers in creating engaging learning environments for young students who may benefit most from positive enrichment programs.
As an educator who has worked for many years in Title I and low-income schools, this project was particularly meaningful. It reinforced for me that instructional design can extend beyond corporate or academic settings and can be used to support community programs that empower teachers, volunteers, and students alike.
Client Feedback