Though in it's mere concept stages, PROJECT: WASLEY is a game that is made by Kareeb Hassan and follows a narrative of a certain young scientist name Aldo Liebe working as a scientist for a company known as WASLEY CORP. You unfortunately don't have it well for yourself as you have a severe condition after a nuclear reaction caused an explosion, though you don't full remember the details.
Eventually, you do as you always do and keep on a block shaped head mask to hide the damage it had done and also proceed to wear gloves. However, while taking a break a breach occurs-causing everyone in the building to begin evacuating but not everything is easy. While being evacuated by the guards, creatures and parasites begin swarming the place killing your colleagues and the guards that were protecting you the only option left was-to run.
Image of WASLEY CORP.
WASLEY CORP is company that was well known for the creation of many helpful gadgets and, to many critics-was ahead of their time. However, after a freak accident back in the 80's the company shifted from being mainly industrial to doing things that are much more "environmentally friendly". Around the 90's however, trouble would strike the facility again.
In the game, you play as a man named Aldo Liebe, an award winning scientist and a leading contributor to the development of WASLEY CORP. The person who developed medicines to help those with cancer and other serious diseases. However, after a certain... accident you forget about a lot of the stuff you once had and have a sense of amnesia. In the game you survive a dangerous breach of past failed experiments before the incident, and in the meanwhile uncover your past and realize what you have done...
and what you have become.
What you're looking at right now is a photo reel of some things I managed to work on throughout winter break. These are merely images of me playing around with certain tools within the Unity engine. I'll put more images like these up soon to show you some exclusive dev inside info.
Currently, I have also been working with a dev team to help speed up production and maybe even help make the game a much better experience for the player. For now, I will reveal this team as the Founding BlockHeads. I managed to add things like a... "functional" weapon, some nice effects to give the game some oomph, and even adding a character model. (Which is still in the works)
For more detail on such a thing, I heavily recommend you check out a youtube video I have linked down below to show what has been going on. Along with what I had accomplished as far as the "foundation" to this home of a game.
Stay tuned! There will be more leaks and teaser of the game on this website and I will let you know of any further updates that might be going on. Until then, keep an eye out!