alike to photography, i do not have much physical work to show for games design, as this subject mostly hinges on knowledge i have picked up through playing video games and watching content related to video games design, however i gathered what i can from my college days to place in here, so that i dont have nothing to show for it.
pre production
while this specific example is from my pre production design for a film, i also have knowledge of how the pre-production for the design of a game works. i have knowledge of how to gather ideas through mood boards, create storyboards and generate an effective plan to execute a production of a game.
rudimentary game engine knowledge
as of yet i do not possess advanced knowledge of the more commonly used engines, however through the use of more simple engines such as Rpgmaker i managed to learn the very basics of how games design works and how to create a simple game.
i have also, in more recent times, picked up some of the more basic aspects of unity and Gamemaker engines. screenshots to the left are examples of different small test projects i made within Rpgmaker and Gamemaker.