How immersive virtual reality can be used as a tool for students with special educational needs is a central question in this study. A related question concerns whether such modern technical solutions can be implemented in Swedish educational settings and also the attitudes and knowledge about this modern technical support tool for students in education in grades 4-9.. To examine these issues, the study employs a mixed‑methods research design that combines a trend analysis of absenteeism data from Swedish municipalities with a systematic literature review of existing research on immersive VR, including its effects, implementation strategies, opportunities, and challenges in both national and international contexts. In addition, interviews and web‑based survey responses from school personnel in Sweden will provide valuable insights into practical experiences, perceived needs, and attitudes toward VR‑based education. Together, these components will contribute to identifying which practical implementation guidelines are required to support school personnel, policymakers, and developers, and to provide a solid research foundation for future decisions and implementations.
Pass with Distinction for Information Systems - Game Development Master Thesis
Julia Andersson receives the grade Pass with distinction (VG) for her Information Systems - One-year Master's Thesis in Game Development thesis entitled ”The Architecture of Becoming: Immersive Virtual Reality and the Conditions of Educational Participation for Students with High Absenteeism due to Special Needs. An Exploratory Mixed-Methods Study” defended 2026-06-10.
The author has collected data through a digital survey, follow-up interviews, and in-depth interviews with three experts (in different fields). The thesis is well-structured, though somewhat lengthy. The writing is clear, with references handled effectively, and the thesis follows a clear line of argumentation. The thesis could have been strengthened by a clearer critique of how the sampling may have affected the outcome and the interpretation of the results (there is a certain positive attitude toward IVR that permeates the work). Nevertheless, the author has worked diligently on the theoretical analysis and weaves together several explanatory models. The connection to game development (which is the thesis’s focus) is limited, but the student has put together contributions for practice, schools and even developed her own framework to be used in future studies.
The author passed the requirement to act as opponent on another student’s thesis at the same seminar.
John Sören Pettersson
Examiner