Julia Andersson is a creative and solutions-focused professional who brings a unique blend of IT support expertise, customer service leadership, and media technology innovation to every environment she works in.  She brings very unique and creative blend of skills from different parts of the creative industry, she thrives with challenges and new skills to learn  - which shows in the results on her ongoing Master's studies and her hobby projects in Unreal Engine.
 

Since September 2025, Julia has been pursuing a two‑year Master’s degree in Game Development at Skövde University. Examples of her work during these studies can be found on her project subpage. She has also received strong recommendation letters from earlier projects, including the board game The Swedish Outbreak, which earned an “A” grade, followed by another “A” in her course assessment, demonstrating her ability and knowledge in game design.

As part of a Serious Games group project, Julia served as project leader, guiding the team in developing and managing Project Lighthouse for a client in the shipping industry. The collaboration resulted in a prototype that met the client’s expectations and was well-received. 

Outside of her leadership role, Julia contributed creatively by composing a theme song, “Without Shipping, Sweden Stops,” which she released under her artist name, Jacklyn Dunkerley.

Julia Andersson’s background spans government operations, team leadership, and entrepreneurial ventures, with experience ranging from technical troubleshooting to financial oversight and strategic planning. With strong foundations in both business operations and digital systems, she bridges the gap between users and technology, driving efficiency, user satisfaction, and innovative design.

She has contributed to municipal IT support, led international service teams, and managed her own construction and e‑commerce businesses, gaining practical expertise in logistics, budgeting, staffing, and project execution. Julia holds a Bachelor of Science in Media Technology from Blekinge Institute of Technology, with additional skills in game design, UX, and immersive systems.

Operating at the intersection of support, creativity, and innovation, she transforms complex challenges into clear, impactful digital solutions.