As part of our AI class in the third year at ESAT, along with Alejandro Gasulla and Juan Carlos Ten, we made a self-driving car using MLAgents and a track generator.
Created an Editor Window Script that generates a grid, based on parameters with a start and end position and walls around them. The script then uses this grid to simulate the A* pathfinding algorithm. You can watch live how the algorithm works since it is done using a coroutine, going step by step each frame.
I made this as part of a mini-project for the Design class as a second year at ESAT. I wanted to play around with the HDR pipeline, so I tried to make a little demo to at least make the player have a jumpscare once, with some Mixamo animations and a lot of triggers.
This game was done along with Juan Carlos Ten and Alejandro Gasulla on our second year at ESAT as part of the Game Publishing class. The objective was to make and publish a game, so we took the Pokemon Diamond & Pearl mining minigame as inspiration and made our own simple game about it.
This project was made for the Design class as a second year at ESAT, along with Victor Dellanos. We had to make a game with the constraint of only having the left and right joystick input, the gameplay could not have more inputs than that. So we designed a game where you controlled one player with each joystick (left = top / right = bottom). The objective of the game is to reach the blue boxes with each player. When the players collide, the velocity is transferred to the other player so with this, you have to manage to solve the puzzles to reach the end.
This was made as an internal Game Jam organized by ESAT, where we worked along with the art students (their first game), in order to make a game in 48h. The theme of the game was "2 things", so we made a game with 2 dimensions where you need to find the dark and light crystal. You can pick cubes to move them around, even between dimensions. This helps you solve some puzzles in the game.
This was part of the first GGJ I ever took part in. I worked with some friends to develop this VR game. It was the first time I ever programmed for VR. In the game, you are inside a spaceship and suddenly you enter an asteroid ring. These asteroids start to crash into your ship so some parts start to break. Your objective is to try to fix the ship before the damage becomes unrepairable.
First project made in Unity in the first year at ESAT. It is a space-shooter game with the possibility to play split-screen coop. No split-screen & menu in the build since some things are not functioning correctly with the newer versions of Unity (written in 2021)