Working as a Gameplay Programmer at Deep Silver Dambuster, making the latest instalment of the Dead Island franchise
As a third-year final project. Together with the art and design students and music students from Berklee University, we made a third-person shooter arena game based on magic. Released in Steam.
Small mockup project created as a third-year student at ESAT with Alejandro Gasulla and Juan Carlos Ten. The project was meant to learn how the famous Superhot game was made. All done using C++.
Created an Editor Window Script that generates a grid, based on parameters with a start and end position and walls around them. The script then uses this grid to simulate the A* pathfinding algorithm. You can watch live how the algorithm works since it is done using a coroutine, going step by step each frame.
This was the first project I ever made for UE4. All the programming is done using C++, no BP is used in the project. This game was part of the assignment of the Videogame Engines class in my second year at ESAT. Each player controls a car with a colored trail, when you step on top of a grid, it turns the color of the player. Basically, when the time runs out, the player with the bigger percentage of the map colored will win.