SGD-239: Tech Art
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Unreal Engine 4 Renders
A small nature scene. I took the camera in the woods and found a stump a little ways from the classroom. In total, this model had 5 passes: first, detail, detail refinements, close detail, and close detail refinements. Since I took photos outside, I wanted to make sure there would be as little errors as possible, so I took many photos and reshot a few that were blurry. The resulting high poly model from the photogrammetry software was the highest I have worked with so far because of the surrounding foliage detail. Modeling the stump was a difficult process trying to figure out how to translate the detail from the high poly onto the low poly, especially for cracks. I modeled the small plant inside the stump as a rough approximation because you would only see it from a distance. For texturing this model, I used Painter instead of xNormal and baked the ID map using vertex colors as well as the other maps. I then tweaked the textures that did not bake correctly.