Here are some projects I've done that don't need their own category
WBL-111
I was the UI Artist for the Wake Tech & National Science Foundation work-based learning internship in Fall 2021, creating a plating simulator for COL-260 (Baking II).
The UI includes multiple scrolling horizontal tabs, panels, and icons, all of which followed a similar design language.
SGD 210 - 3D Data Capture
A cutscene made using motion capture inside Motionbuilder and rendered in Unreal Engine 4
SGD 180 - HTML Programming I
A simple tank game made using JavaScript and the Phaser framework. Featuring tank controls, random obstacle placement, ricocheting bullets, and enemy AI. This was made using Kenny's Assets for the tank assets, Pop SFX by Mark DiAngelo, explosion SFX from general midi sounds.
SGD 174 - SG Level Design
Assets from Unreal Marketplace, textures.com, Content Examples, Sketchfab
SGD 116 - Graphic Design Tools
SGD 116 - Graphic Design Tools
SGD 111 - Intro to SGD
SGD ??? - [course name here]