Project Details
Project Details
Engine: Unity
Platform: PC
Roles: Designer, Producer
Development Time: 9 Weeks Total - 3 Weeks (Pre-Production), 6 Weeks (Production)
Release Date: 1st/Dec/2021
Overview
Undercooked is a first-person wave shooter where you ward off oversized fruits and vegetables with a selection of culinary firearms. During each wave, you need to defend yourself using your Microwave Gun, A-Salt Rifle, and Pepper Shotgun against hoards of overgrown Strawberries, Banana Bunches, and Onions. By accumulating points and utilizing your abilities, such as the Slide, Ledge Mantle, or Grappling Hookshot, you can unlock and explore new areas of the ruined island that the Uncooked originate from. After each wave, a randomly-selected Upgrade Station will temporarily activate, allowing you to refill your ammo, upgrade your guns, or increase your health and damage using Fibre, an additional currency earned from defeating enemies. Be on the lookout for the Magic Cleaver, a premium weapon that not only delivers a deadly chain bounce attack to all enemies within range, but also restores your health simultaneously!
Contribution to the Project
Managing Task Tracking (Standup Tasks, HacknPlan Management, Burndown Charts, etc.)
Organizing User Testing & Collecting Data from Testing Sessions
Contribution to the Game Design Document
Bug Testing and Reporting
Setting up and Organizing the Main Menu Scene (Primarily UI)
Bug Testing, User Testing, & Quality Assurance
I served as the main Bug Tester for our game. While testing, I would trial the game's limits by performing complex manoeuvres and tricks that could be used to cheat or break the game, all of which were reported back to the team.
A panel of images that showcase the documents I used to document any bugs I encountered while testing. These bugs would subsequently be reported to the rest of the team, who would then work to fix them.
A panel of images that showcase the results from the User Testing that I was responsible for.
User Testing was commenced on predetermined dates during the development of Undercooked, gathered during different periods of development. Both Testing Round Documents contain the results collected from quizzes that we would send the playtesters after they finished playing so they could share their thoughts and opinions on their experiences. This helped us gain a better understanding of what the consumer would think of the product, not the developer.
We would determine the playtesters' familiarity with the genre, their playtime, their thoughts on each mechanic, and so on.
UI Design
Throughout development, one of my tasks was to create and maintain the Main Menu scene, which only required UI assets. Beyond UI elements and placements, I also needed to ensure that each button functioned correctly and worked as intended. I was only limited to the Main Menu however, as the gameplay UI was left to another designer.
A panel of images that showcase the Main Menu, Options, and Tutorial screens.
The Main Menu's final iteration is very close, if not identical, to what the initial concept looked like. UI elements were set up by myself in this scene, although there was no functionality at the time. When the programmers had completed the scripts for menu functionality, I was tasked with setting it up in-engine and ensuring it functioned properly.
Trailer & Gameplay Demo Videos
Two videos that showcase gameplay of Undercooked.
A small trailer for Undercooked, edited by myself.
A casual playthrough of Undercooked.
Thank You for Reading!
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