Drink Me
Drink Me
Jan 2021
Group Project
World Designer/Gameplay Tester
Developed world through text
Every choice mattered when selecting text
Helped 5 other writers with character development
Read through every line of dialogue
My contributions
My biggest contributions for Drink Me was the world building. A tale that has been told before that is reimagined for a choice based game.
I worked with a team of 4 others where we all had to create a section that is based on what the player has already chosen. My section started from when the player drops down to the mysterious world that is similar to the area they were but slightly different.
I wanted to have the player choices really matter so I thoroughly had to develop a map to see what choices affected others.
The biggest difficultly in this was having the others keep in mind that player choices should affect things rather than different choices be meaningless.