Artificial Gravity
Level Designer/3D Artist/Puzzle Design
Level layout and prop creation
Player interactions with props
Puzzle design
My contributions
My biggest contributions for Artificial Gravity was the level and puzzle design.
I worked with a team of 4 others where our team lead came up with the idea to traverse levels by changing ones gravity. I came up with the idea to jailbreak out and to power up the jail through a puzzle.
I wanted the area to feel like there was a danger and have a sense of urgency. Upon breaking out the character is told they are getting broken out and needs to find a security badge to get into the next room. Once doing so the player needed to move around the room to power up the system.