Games
Knight 2D Platform(2021) - Unity & Clip Studio Paint
World Builder, Environment Artist - Unity, Asset Artist - Clip Studio Paint
Creator of Knight Player Character Sprite - Dansevenstar (Opengameart.org) https://opengameart.org/content/golden-knight-character-sprite
Creator of Rock Tileset - Sithoius (Opengameart.org) https://opengameart.org/content/rock-tileset
Creator of Ground Stone Tiles - Marta Nowaczyk of www.ifu.deviantart.com , Aetherna (Opengameart.org) https://opengameart.org/content/2d-platform-ground-stone-tiles
Gameplay
Menu & Death Screen
Level Overlook
Assets
I edited the tiles set that Marta made and added some more texture and personality to the levels and the environments I wanted.
Creator of Ground Stone Tiles - Marta Nowaczyk of www.ifu.deviantart.com , Aetherna (Opengameart.org) https://opengameart.org/content/2d-platform-ground-stone-tiles
All these game assets were created by me in Clip Studio Paint
Food Revenge (2019) - 3DS Max, Maya, Unreal 4 & Clip Studio Paint
Rigger, 3d modeler, texture artist - Maya, World Builder, Environment Artist - Unreal 4, Asset Artist - Clip Studio Paint
Brainstorming concepts, ideas and sketches and notes when meeting with team members for Food Revenge. Discussed what concepts or designs they liked and didn't like. Within these notes I was also figuring out how the models would need to be rigged, especially with jumping, what they would look like doing these actions necesssary for video game development.
Screenshots
Concept Sketches
Bottom half of paper is the start of Storyboard for a cutscene we were working on for the game.
Storyboard & Cutscene
![](https://www.google.com/images/icons/product/drive-32.png)