Games

Knight 2D Platform(2021) - Unity & Clip Studio Paint

 World Builder, Environment Artist - Unity,  Asset Artist - Clip Studio Paint

Creator of Knight Player Character Sprite - Dansevenstar (Opengameart.org) https://opengameart.org/content/golden-knight-character-sprite 

Creator of Rock Tileset - Sithoius (Opengameart.org)  https://opengameart.org/content/rock-tileset

Creator of  Ground Stone Tiles - Marta Nowaczyk of www.ifu.deviantart.com , Aetherna (Opengameart.org) https://opengameart.org/content/2d-platform-ground-stone-tiles 

Gameplay

Menu & Death Screen

Level Overlook

Assets

I edited the tiles set that Marta made and added some more texture and personality to the levels and the environments I wanted.

Creator of  Ground Stone Tiles - Marta Nowaczyk of www.ifu.deviantart.com , Aetherna (Opengameart.org) https://opengameart.org/content/2d-platform-ground-stone-tiles 

All these game assets were created by me in Clip Studio Paint

Food Revenge (2019) - 3DS Max, Maya, Unreal 4  & Clip Studio Paint

Rigger, 3d modeler, texture artist - Maya,  World Builder, Environment Artist - Unreal 4Asset Artist - Clip Studio Paint

Brainstorming concepts, ideas and sketches and notes when meeting with team members for Food Revenge. Discussed what concepts or designs they liked and didn't like.  Within these notes I was also figuring out how the models would need to be rigged, especially with jumping, what they would look like doing these actions necesssary for video game development.

Screenshots

Concept Sketches

Bottom half of paper is the start of Storyboard for a cutscene we were working on for the game. 

Storyboard & Cutscene

FoodRevengeCutScene.mp4