There are literally thousands of board games designed each year. When approaching game design, I was faced with two choices: I could either design games to compete with the games other designers were likely to make, or I could design games nobody else could make because of their personal connection to me. I choose the latter. Mostly.
A two-player flicking game where you try to walk 500 miles without also walking 500 more.
A two-player game where you try to gain enough influence in the Catholic Church to become Pope.
A three-player game where you try to exploit commoners for profit before they riot.
A one-player game where you work to improve your skills following a traumatic brain injury.
A 1-5 player game where you occupy factories and hold them long enough for your employer to concede labor rights.
A 3-6 player trick-taking game where you defeat monsters and claim tricks to meet unique scoring conditions.Â
E-Mail: johncdubois@gmail.com Twitter: @johndubois