Asymmetric virtual environment in which users on various devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and augmented reality (AR) users, and actor-based avatars using motion capture) participate together by expanding the range of users considered in the existing asymmetric virtual environment studies
XAVE: Cross-platform based asymmetric virtual environment for immersive content
DAVE: Deep learning-based asymmetric virtual environment for immersive experiential metaverse content
X-person asymmetric interaction in virtual and augmented realities
RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users
New user interface that can provide an easy and intuitive interaction with the virtual environment. And survey experiment for conducting with users to statistically analyze and investigate user interface satisfaction, user experience, and user presence in the experience environment. Hand or text interface through a novel deep learning that provides easy and realistic interactions in immersive virtual reality.
DeepHandsVR: Hand interface using deep learning in immersive virtual reality
VIVR: Presence of immersive interaction for visual impairment virtual reality
TPVR: User Interaction of Third Person Virtual Reality for New Presence and Experience
A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment
Pseudo-haptic interface optimized for a novel portable hand grip haptic system, providing simple and realistic interfaces in various situations using the hand grips of users in immersive virtual reality. Arduino-based portable walking simulator, this system detects the user’s steps as he or she walks in place and controls the user’s motions in the virtual environment.
Grasping VR: Presence of pseudo-haptic interface based portable hand grip system in immersive virtual reality
MAVE: Maze-based immersive virtual environment for new presence and experience
A Study on immersion and presence of a portable hand haptic system for immersive virtual reality
Applied research on content production of various themes for immersive metaverse.
Study on a new educational virtual reality contents production techniques and a new educational virtual reality contents production techniques using maze generation algorithm and development of mathematical model based virtual scene.
Application of virtual avatar using motion capture in immersive virtual environment
Production of mobile English language teaching application based on text interface using deep learning
A study on new virtual reality system in maze terrain
Event-centered maze generation method for mobile virtual reality applications
Development of new digital plants production techniques based on mathematical model.
Procedural modeling and visualization of multiple leaves
Modeling and optimization of a tree based on virtual reality for immersive virtual landscape generation
Efficient procedural modeling of trees based on interactive growth volume control
Procedural modeling of trees based on convolution sums of divisor functions for real-time virtual ecosystems
Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems