Pusteblume
minimal Arcade
Arduino | Processing | Adobe After Effect | Adobe Illustrator
minimal Arcade
Arduino | Processing | Adobe After Effect | Adobe Illustrator
Summary
The game aims to seamlessly integrate analog gaming with everyday experiences, disrupting traditional game mechanics. By ultilizing the metaphor of wind, it determines the winner through the act of blowing, offering a uniquely immersive gameplay experience.
Aimed to blend analog gaming with daily life enjoyment that breaks the traditional game machanic (buttons or controllers)
It’s a minimalist arcade game where the winner is determined by the player who spreads the most flowers through blowing.
With natural elements—like an unpainted wooden casing and a flower-shaped microphone—to enhance the natural feel and create a playful, immersive environment.
I used pixel art to create a playful, nostalgic UI that is simple and intuitive for players familiar with arcade games.
Exploration → Control → Visual Feedback → Competition → Immersion