I design music systems and soundtracks as narrative tools for games.
AI-assisted tools are used in a supporting role. All writing, narrative design, structure, and editing are fully human-driven.
Codename: SESKA | PS1-Style Soundtrack
A sci-fi shooter soundtrack project inspired by late 90s game audio. It recreates the atmosphere of forgotten sci-fi adventures through cinematic compositions, environmental tension, and music designed for combat, exploration and narrative moments.
The Observer | Cyberpunk Noir Soundtrack
A narrative-driven soundtrack project designed for cyberpunk and interactive game environments. It blends atmospheric sound design, cinematic composition and diegetic radio elements to support both gameplay and storytelling moments.
Blood Engine: Fueled | Adrenaline Combat Racing Soundtrack
A high-intensity soundtrack pack for a post-apocalyptic combat racing game, designed to support gameplay moments including races, garages, and arena combat sequences.