This design project centers on reimagining the existing "MDF Italia" furniture magazine, converting it into an interactive platform. The primary objective is to empower users to engage with furniture selections, allowing them to customize and visualize these pieces within diverse spatial contexts. By integrating interactive elements, such as customization options for colors, placements, and backgrounds, the project aims to facilitate a more immersive and personalized experience for readers. The ultimate goal is to transform the magazine into a dynamic, user-centric design tool that bridges the gap between static inspiration and practical application in interior design.
The design process encompasses several crucial stages: user research (need finding), low-fidelity prototyping, high-fidelity prototyping, and evaluation. Commencing with user research, the student conducted interviews, recruiting both designers and non-designers as participants. Employing thematic analysis, the student scrutinized interview data. Informed by these insights, the student crafted a low-fidelity paper prototype, progressing to a high-fidelity Figma prototype. To evaluate the prototype, the student conducted a heuristic evaluation involving UX major students. Subsequently, the student integrated reflections from this evaluation into the final iteration of the prototype.