The AR Haunted College is a scenario-based AR experience that transforms the Monroe Hall building at Loyola University New Orleans into a chilling Halloween spectacle. Utilizing cutting-edge Augmented Reality (AR) technology, the project aims to create an immersive and interactive experience that will send shivers down the spines of its participants.
This AR design project employs an agile project management framework—a methodology characterized by an iterative approach to overseeing software development projects. The project unfolded over four sprints, each lasting two weeks, dedicated to refining and advancing the AR experiences.
In Sprint 1, the team crafted five user stories, laying the groundwork for the AR Haunted College narrative and introducing a basic AR level with 3D objects. Sprint 2 expanded the scope with eight user stories, integrating gaming elements, 2D/3D object combinations, videos, and layered elements. Sprint 3 marked an elevation, adding 3D-scanned objects, multiple interactions, diverse media blends, and sound effects. Sprint 4 honed the project, refining it based on user feedback, emphasizing clear instructions, and enhancing user interaction cues.
Four Sprint Reviews and Retrospective sessions were instrumental in adaptation and quality enhancement. Additionally, students in the Game Design course actively participated in four focus group discussions, pinpointing issues and suggesting potential improvements from a comprehensive game design perspective. The evaluation process encompassed testing sessions and further focus groups, empowering students to shape and refine their AR design project through active involvement and comprehensive game design insights.