Role: Lead Game Programmer
Studio: Indie team
Team members: One game programmer, two artists, two backend server programmers, and one designer
Skill: Unity, C#, JavaScript
Platform: Technically mobile, but it uses WebGL so it can be played on PC and Mobile
Status: Published on Wechat MiniGame
Description: A classic runner with enemies that can kill you and boosts that can speed you up. The goal is to beat the game as quickly as you can so you can leave your name on the top of the leaderboard. My job as the lead programmer was to develop the game entirely in Unity, which includes developing the game in Unity, setting up the code so that the game can send information to the server and receive information from the server, and profiling the game to make sure the game performs well on all devices.
Gameplay features:
There are blocking viruses running towards the player, slice the virus to avoid damage.
There are accelerator viruses floating in the air, slice the virus to speed up and get a higher score.
There are arrow viruses on either side of the player, draw a circle or an enclosed shape to activate a shield, which bounces off the arrow to kill the virus.
Try to beat the game as quickly as possible to get your name on the top of the leaderboard.
QR Code (As of right now, this game can only be played by scanning the QR code with your WeChat application)