Cycle Types
This is a progressive list of all types of cycles throughout the numbers journey. This guides begininers who have no idea what these are. Note this does now include every cycle type out there in the wild.
This is a progressive list of all types of cycles throughout the numbers journey. This guides begininers who have no idea what these are. Note this does now include every cycle type out there in the wild.
Cycle
This is your generic cycle type. Commonly found in the early stages of FG.
Absolute Everything Cycle (A.E. Cycle)
As outdated term that was used in the ??? [3] days before Supercycles and past that were being used way more. It's basically like a Supercycle, which is...
Supercycle
This cycle type puts together all of the cycles from the beginning to the end of a classification count. Commonly used for each class ending. Also found at the end of each segment of phases and more. This may also contain epileptic scenes which may affect some people's visions.
Megacycle
This cycle type is similar to Supercycles, but has even more cycles combined together, has more epilepsy areas and an explosion at the end. Usually found at the end of each Phase or at the end of a season. There are other cycle types past Megacycles, like Gigacycles, Teracycles, Petacycles, etc.
Nothinycle
This cycle type can only be found in Quantum Googology. This acts similarly to your generic cycle but it is below One. This also has Super Nothinycles, Mega Nothinycles, etc.
Meta-Cycle
This cycle type is only found in Freddie Fazbear's series. It basically acts like a normal cycle but stronger. There is also Meta-Supercycles and Meta-Megacycles in here as well.
Powered Cycle
This is a normal cycle type but imagine it having Supercycle properties tied to it. This also includes Powered Nothinycles, Powered Meta-Cycles, etc.
Cyclium
This is a stronger version of a generic cycle, except it breaks cycles entirely. There are also Supercycliums and more past this.
Supergaionin Intereon Cycle
This is pretty much like a generic cycle, except it is found in NO!'s series "Numbers 0 to BEYOND ????". These get progressively more intense as more of these cycles get made.
Prankster Cycle
Newly created by me for my ????? series, these kinds of cycles are not your typical cycles. They can only be found in specific sections of my path but they bring a lot of effects to the progression of my path. These include...
Speedy Cycle
It is the exact same as a generic cycle, however there are always a bunch of these in a row, and all of them must be completed before the time limit hits 0. Failure to do so will reset the number back to 0. This cycle type is inspired by Super Mario Galaxy's Speedy Comet type where you have to complete a level within the time limit.
Dual Cycle
There are two or three portrait cycles right next to each other. They usually are found in specific sections but sometimes can be found by random. Besides this mechanic, they pretty much act like normal cycles and are used like normal.
Fast-Cycle
It is the exact same as a generic cycle, but it is extremely fast! Like we're talking only a couple frames per entry! They are designed in specifically made sections and there are a bunch of them in a row (Usually around 20-70 cycles in one section, but they are extremely fast so it's no problem time wise). This cycle type is inspired by Super Mario Galaxy's Fast-Foe Comet type where all enemies are quadruple their normal speed!
There may be more Prankster Cycle types in the future.
Unlike all of the other cycle types, these are not broken alongside the other cycle types I've mentioned before. This means they have to be broken separately, but even then they are incredibly hard to break. Prankster Cycliums are possible but their effects are way beyond the intended scope of my new ????? path.
elcyC / Reverse Cycle
This is pretty much like a generic cycle, but this time it starts from the end to the start. This is kinda something you would see when you reverse an entire number goal video and you watch through it, you would see the cycles in its fastest state, and then slows down. This cycle type simulates that exact feeling.