Lasciier Attraction was made from scratch in 2 weeks, using only C++, the standard library, the windows API and irrKlang (a sound library).
The game design was heavily inspired by Laser Attraction, and SFX are taken from FreeDoom, an open-source Doom Like published under the BSD License. Our goal was to create a game playable in the windows console with an ASCII art aesthetic.
We were 2 programmers on the project, my tasks was to create the overall game engine, including a vector-based render system that uses the Xiaolin Wu's anti-aliasing line algorithm, a transform system inspired by those of Unreal Engine and Unity, input handling, level loading etc.