An essay made for the end of my Master 1 year. After my work on the crowd of Ready, Set, Jam! I felt that more could be done, that more tools of DOTS could be used to create crowds with a higher number of NPCs. So I used ECS, the Jobs System and Latios Framework to simulate a crowd of 1000 NPCs pogo-ing.
The player models come from "Ready, Set Jam!" with the authorisation of Gaby Laty, graphic designer of the project.
Demo of a crowd with "classic" settings, allowing for the creation of a belt where people gradually stops pogotting
Demo of a crowd with static obstacles and settings where every crowd member is greatly pogotting