Hello!

I'm Jason! I'm a Game Designer and Programmer. 

 I'm a UCI alumni with a Computer Game Science B.S. Degree, and I'm looking to become a full-time Game Developer! 

Thanks for taking the time to look through what I've created throughout my career!

✔︎ Agile or SCRUM Workflow

✔︎ Event Coordination

✔︎ Outsourcing

✔︎ Project Management

✔︎ Object-Oriented Programming

✔︎ C++, C# Programming

✔︎ State Machines and Animation Trees

✔︎ Inverse Kinematics 

VGDC@UCI's Z3 (20'Z3) 

| IRL | May 31st, 2023 | Student Game Development Convention |

Was the main organizer for the event.

Worked as head of a "Z3 Committee" to solidify and legitimize the event.

Coordinated with the campus's Student Event Offices to satisfy the standards of a campus event.

Z3 is Video Game Development Club's student video game convention showcasing +40 student-developed video games.

rOjo

| Unity | June 2023 | Horror Puzzle-Platformer |

Programmed the animation of the photorealistic eyes.

Used state machine code to make creepy transitions of the eyes.

The eye is able to “spot” the player by calculating whether or not the player is in the range of a cone mesh.

Utilized the angle of the direction from the eye to the player, so that the eye looks like it is tracking the player.

Coded a function so that the eye can smoothly “look at” a direction by giving it custom angle values.

Coded a coroutine function that makes the eye “look” back and forth from where the player hid.

rOjo, is a psychological horror 2D platformer that involves evading hyperphotorealistic eyes in a black, white, and red world.

We Got Compagnie!

| Unreal Engine 5 | March 2023 | Boss encounter |

Led and managed a team of 13 collegiate students.

Programmed adaptive music through FMOD.

Made a custom material shader for player-made projectiles.

Created a prototype of the game within the first Fall Quarter.

Re-targetted animations to newer 3D models.

Programmed locomotion, and action states via enums.

Designed and programmed boss encounter.

Created the control scheme for the PS5 controller.

We Got Compagnie! is a third person adaptive-musical boss rush arena game where you play as a violinist battling against orchestral company-themed foes.

The Cheat Code for Happiness is...

| Unity Engine | June 2022 | Rhythm Game |

Was the Team Lead for this project.

Designed the Gameplay foundations of this game.

Helped design the UI/UX of this game.

Programmed local multiplayer, score tracking, and results screen. 

Created 4 levels/beatmaps for the players to play through. 

The Cheat Code to Happiness is... is a note highway rhythm game where you play as a girl listening to music walking down the street and flick the analog sticks on a controller to play the notes. Play competitive/cooperative local multiplayer to get the highest score!! 

Sebastien (from Belle et Sebastien) in an open field with Studio Ghibli-esque Trees~

| Maya3D & Unity | March 2022 | Adventure Game |

This is a project I made learning about Maya Autodesk.

This was a passion-project prototype to try my hand into level design and 3D modeling through an industry standard 3D modeling software. One of the dream games that I'd like to make is to recreate the world and narrative of the 1980s World Masterpiece Theatre anime Belle et Sebastien. I made this model using quad-based polygon shapes and sculpted using a personal hand-drawn reference of Sebastien from Belle and Sebastien.