Co-Developed with Jack Desmarais-Harris
December 2025
Play as a small creature on a quest to evolve their mouth, ascending through a crumbling Midgard to eat the World Serpent. A small creature, in a small game, is faced with a huge challenge, in a huge world.
Bite Sized was created as the result of an intense, rigorous production cycle of sixteen weeks based on Richard LeMarchand's "Playful Production Process". Amongst our class, the game received awards in Best Controls & Game Feel, Most Polished, Best Art Direction, Best Level Design, Best Production Management, as well as the Player's Choice Award.
My partner and I knew we had the passion to make something ambitious, so we didn't shy away from the challenge. Pacing ourselves, we successfully hit deadline after deadline, adjusting our scope as needed, and winded up with an average play time of 1-2 hours of gameplay in just 16 weeks development time.
Some factors that contributed to our successful scope:
Strong ideation and pre-production
Focus on developing the features that made our game what it is, such as platformer mechanics
Separating features and content in development time, defining screens off the critical path as content, rather than features
Willingness to learn new skills to fill gaps in our knowledge, such as 2D frame animation
I never used to consider myself an artist, fearing that my lack of professional training would always hold me back. However, "Bite Sized" taught me the simple fact that I *love* making pixel art for games.
Learned 2D frame animation principles, creating hand-drawn sprites with expressive, juicy animations in Aseprite
Maintained a consistent art direction between the color palette of creatures and the design of environment tile sets
Implemented all art myself, using Unity's animator and tile grid systems to create an immersive world
Screenshot from October 29, 2025
Screenshot from November 12, 2025
Unity: used to develop the game
Aseprite: used to create all pixel art assets
MuseScore: used to compose the music
Audacity: used for mixing the music and SFX